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How to reboot the Forgotten Realms (+)
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<blockquote data-quote="schneeland" data-source="post: 8946276" data-attributes="member: 6900337"><p>Makes sense.</p><p></p><p>So I think, in general I agree with the direction you outlined. IMO a good reboot (of more or less anything media- or game-related) revisits the cornerstones of a property and re-organizes them in an accessible way, potentially also adding a new perspective on the existing material. So w.r.t. the Forgotten Realms it would definitely make sense to focus on the early material, the Central and Northern European aspects and the humanocentric nature of AD&D 1e (as well as the overall at least somewhat lower level of magic). </p><p>Potentially, selective developments from later editions could be "backported" to the setting, but I would also set it pre-Time of Toubles.</p><p></p><p>I feel product-wise, the goal should be to have an overview of the setting with the major locations, factions and people in a single setting book of about 300 pages (i.e. similar to 3rd edition FRCS) or a box set of similar dimensions (I do love box sets, so personally, I would prefer that). And then it needs a set of good adventures to reinforce the theme of the campaign setting (unfortunately, nothing really stands out here from existing material, but I also didn't play many pre-made adventures at that time, so I might miss something).</p></blockquote><p></p>
[QUOTE="schneeland, post: 8946276, member: 6900337"] Makes sense. So I think, in general I agree with the direction you outlined. IMO a good reboot (of more or less anything media- or game-related) revisits the cornerstones of a property and re-organizes them in an accessible way, potentially also adding a new perspective on the existing material. So w.r.t. the Forgotten Realms it would definitely make sense to focus on the early material, the Central and Northern European aspects and the humanocentric nature of AD&D 1e (as well as the overall at least somewhat lower level of magic). Potentially, selective developments from later editions could be "backported" to the setting, but I would also set it pre-Time of Toubles. I feel product-wise, the goal should be to have an overview of the setting with the major locations, factions and people in a single setting book of about 300 pages (i.e. similar to 3rd edition FRCS) or a box set of similar dimensions (I do love box sets, so personally, I would prefer that). And then it needs a set of good adventures to reinforce the theme of the campaign setting (unfortunately, nothing really stands out here from existing material, but I also didn't play many pre-made adventures at that time, so I might miss something). [/QUOTE]
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