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How To Reconcile the Settings
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<blockquote data-quote="Shiroiken" data-source="post: 7866205" data-attributes="member: 6775477"><p>I fully understand, but have actually done the work to make (most) PC races an option... of sorts in my Greyhawk campaign. The biggest change was to make a lot of the visuals less obvious. Aasimar, Dragonborn, Genasi, Teiflings, etc. are the descendants of half-breeds, but they usually only exhibit 1-3 features that denote their ancestry (allowing an intelligent/informed observer a chance to discover it). Half-orcs are the same, at least for PCs, mostly appearing as ugly humans. </p><p></p><p>Many other races often have little/no reason to be with/near the party, and I usually put the onus on the player to find a reasonable solution on how to incorporate them into the campaign. For example, in my current group playing Ghosts of Saltmarsh, I have a githyanki wizard, aasimar paladin, triton fighter, and firbolg druid, out of a party of 6. The githyanki wizard was part of a raid against a mind flayer colony, but was left behind afterwards, only to be rescued by a (now retired) adventurer who was the party's patron at the start of the campaign. The aasimar paladin's family was charged with keeping a holy relic, but she failed (very long story), and now serves as a Knight of the Watch, attempting to seek redemption. The trition fighter was the easiest to incorporate, as I had him seeking Oceanus. The firbolg druid was a slave aboard the Sea Ghost from the Amido Jungle, kept in check by the pirate deck mage, that the party freed. All of these weird characters (except the aasimar, who hasn't been unccovered yet) have a lot of social issue in the town, since they're unusual (the triton has already threatened a dozen people for calling him "fish-man").</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7866205, member: 6775477"] I fully understand, but have actually done the work to make (most) PC races an option... of sorts in my Greyhawk campaign. The biggest change was to make a lot of the visuals less obvious. Aasimar, Dragonborn, Genasi, Teiflings, etc. are the descendants of half-breeds, but they usually only exhibit 1-3 features that denote their ancestry (allowing an intelligent/informed observer a chance to discover it). Half-orcs are the same, at least for PCs, mostly appearing as ugly humans. Many other races often have little/no reason to be with/near the party, and I usually put the onus on the player to find a reasonable solution on how to incorporate them into the campaign. For example, in my current group playing Ghosts of Saltmarsh, I have a githyanki wizard, aasimar paladin, triton fighter, and firbolg druid, out of a party of 6. The githyanki wizard was part of a raid against a mind flayer colony, but was left behind afterwards, only to be rescued by a (now retired) adventurer who was the party's patron at the start of the campaign. The aasimar paladin's family was charged with keeping a holy relic, but she failed (very long story), and now serves as a Knight of the Watch, attempting to seek redemption. The trition fighter was the easiest to incorporate, as I had him seeking Oceanus. The firbolg druid was a slave aboard the Sea Ghost from the Amido Jungle, kept in check by the pirate deck mage, that the party freed. All of these weird characters (except the aasimar, who hasn't been unccovered yet) have a lot of social issue in the town, since they're unusual (the triton has already threatened a dozen people for calling him "fish-man"). [/QUOTE]
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