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How To Reconcile the Settings
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<blockquote data-quote="Kurotowa" data-source="post: 7866268" data-attributes="member: 27957"><p>As I see it, there's two ends to this problem you have to find a way to join together.</p><p></p><p>At one end you've got rare or unusual PC races. This isn't too hard to solve if the DM sits down and talks with their player about it. The simplest solution is some variety of "Your people are very rare and/or you're very far from home", which can scale all the way to the venerable classic of "You got sucked through a planar portal and dumped on this world". There are stranger origin stories out there.</p><p></p><p>At the other end you've got the DM's campaign concept. Maybe the DM wants to offer a clear starting premise, like "You were all drafted to fight in the war, you served together in the same unit, now the war's over and you've been discharged, and you all decided to become adventurers rather than go back home." Maybe the DM has a specific tone or theme they're aiming for, and having the party be a collection of freaks and oddballs wouldn't fit.</p><p></p><p>The happy middle is one that gives players some room for creativity without letting any of them hog the spotlight with how unusual and special their character is. How to find that middle is a bit of an improv and very much dependent on the group in question.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7866268, member: 27957"] As I see it, there's two ends to this problem you have to find a way to join together. At one end you've got rare or unusual PC races. This isn't too hard to solve if the DM sits down and talks with their player about it. The simplest solution is some variety of "Your people are very rare and/or you're very far from home", which can scale all the way to the venerable classic of "You got sucked through a planar portal and dumped on this world". There are stranger origin stories out there. At the other end you've got the DM's campaign concept. Maybe the DM wants to offer a clear starting premise, like "You were all drafted to fight in the war, you served together in the same unit, now the war's over and you've been discharged, and you all decided to become adventurers rather than go back home." Maybe the DM has a specific tone or theme they're aiming for, and having the party be a collection of freaks and oddballs wouldn't fit. The happy middle is one that gives players some room for creativity without letting any of them hog the spotlight with how unusual and special their character is. How to find that middle is a bit of an improv and very much dependent on the group in question. [/QUOTE]
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