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How To Reconcile the Settings
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<blockquote data-quote="Ruin Explorer" data-source="post: 7866463" data-attributes="member: 18"><p>It's the group's game, if everyone is really making an effort and participating, not just the DMs game. I say that as some who is DMs 90% of the time. I get that you mean the DM can alter existing settings, but I think a lot of the responses here from various people are a bit mindless and "I'm the DM so literally only my opinion and what I like matters". Which is silly. The DM is the final arbiter and has to be basically comfortable with what they're running but in my experience you work with the players to determine what you all want to see, you don't just drop a tablet on them like you think you're god. </p><p></p><p>A good example of how weird this can get is [USER=6716779]@Zardnaar[/USER] pre-emptively banning "more than one" Tiefling from some entirely theoretical Oerth campaign. This is perfectly reactionary (in the conceptual sense, not the political one) and not actually rational. You tell the players what is rare and common, and if two players want Tiefling PCs you make it clear that's a big deal and discuss how that happened and the impact it will have and so on. Players who want to be a bunch of weird races after the DM has explained the context aren't "missing the point", they just have different ideas about what is cool and what they want to play to the DM (if they don't have any context then maybe there is a bit of that). It's no different to the DM assuming the PCs will be a pure vanilla Fighter, Wizard, Cleric, Rogue bunch and actually getting a Barbarian, Warlock, Druid and Sorcerer or something. They're not wrong or. "missing the point" unless the DM expressed a highly specific desire to run a super-vanilla campaign and got buy-in from them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7866463, member: 18"] It's the group's game, if everyone is really making an effort and participating, not just the DMs game. I say that as some who is DMs 90% of the time. I get that you mean the DM can alter existing settings, but I think a lot of the responses here from various people are a bit mindless and "I'm the DM so literally only my opinion and what I like matters". Which is silly. The DM is the final arbiter and has to be basically comfortable with what they're running but in my experience you work with the players to determine what you all want to see, you don't just drop a tablet on them like you think you're god. A good example of how weird this can get is [USER=6716779]@Zardnaar[/USER] pre-emptively banning "more than one" Tiefling from some entirely theoretical Oerth campaign. This is perfectly reactionary (in the conceptual sense, not the political one) and not actually rational. You tell the players what is rare and common, and if two players want Tiefling PCs you make it clear that's a big deal and discuss how that happened and the impact it will have and so on. Players who want to be a bunch of weird races after the DM has explained the context aren't "missing the point", they just have different ideas about what is cool and what they want to play to the DM (if they don't have any context then maybe there is a bit of that). It's no different to the DM assuming the PCs will be a pure vanilla Fighter, Wizard, Cleric, Rogue bunch and actually getting a Barbarian, Warlock, Druid and Sorcerer or something. They're not wrong or. "missing the point" unless the DM expressed a highly specific desire to run a super-vanilla campaign and got buy-in from them. [/QUOTE]
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