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<blockquote data-quote="PsyzhranV2" data-source="post: 7868835" data-attributes="member: 7015332"><p>This, however, I can't just leave at that.</p><p></p><p>When you get into the weeds of this simulationist stuff, I can't help but scratch my head and wonder "is this actually fun?" I struggle to find what's gratifying about this level of number crunching. Is it number crunching for its own sake? Or is it for immersion? Fluff-mechanics agreement? Seems like extraneous bookkeeping to me.</p><p></p><p>Also, the reason why they (or at least, the big companies targetting mass markets) don't publish things like this anymore is it's just begging for sexist jerks to come out of the woodwork and start throwing their gender essentialist bullcrap around, and when the rest of the table yells at them for killing the vibe, they just point to the rulebook, and they take a deep breath and they get real high, and they scream from the top of their lungs, <a href="https://youtu.be/ZZ5LpwO-An4?t=29" target="_blank">"IT'S GODDAMN RAAAAAAAAAAAAAAAAAAAAAAAW!"</a></p><p></p><p>Jokes about 4 Non Blondes and He-Man aside, Wizards of the Coast, Paizo, and other big tabletop companies have realized that a significant portion of their current core market consists of women, LGBTQ+ people, and ethnic minorities, all demographics whose members can profess to have in the past experienced disproportionate amounts of hate, abuse, and general insensitivity, intentional or not, thrown at them from other members of the scene, experiences that may have turned them away from the hobby for a time. Adding the gender adjusted stat caps back in, which got dropped by the time the second edition of AD&D was released, perhaps even earlier (1e was a mess in terms of internal editions) would just give the wangrods yet another bludgeon to swing around and turn people away.</p><p></p><p>Truth be told, at the individual table level, most jackasses like that would have been given the boot assuming the DM had their head on their shoulders straight. Unfortunately, that doesn't always happen, especially when the prime offender is the DM themselves. And at some point, it becomes a systemic problem that must be curtailed by adjusting the game itself, rather than hoping that each and every table lives up to a certain ethical standard without intervention from the game designers' part.</p><p></p><p>(Also, anecdote: a good portion of the tables I've sat down at featured female barbarians. Don't know why, and I know there's no real statistical correlation between those isolated events, but it happens.)</p><p></p><p>You're proud of keeping the torch alive? Why? What purpose does the burning of this flame serve?</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 7868835, member: 7015332"] This, however, I can't just leave at that. When you get into the weeds of this simulationist stuff, I can't help but scratch my head and wonder "is this actually fun?" I struggle to find what's gratifying about this level of number crunching. Is it number crunching for its own sake? Or is it for immersion? Fluff-mechanics agreement? Seems like extraneous bookkeeping to me. Also, the reason why they (or at least, the big companies targetting mass markets) don't publish things like this anymore is it's just begging for sexist jerks to come out of the woodwork and start throwing their gender essentialist bullcrap around, and when the rest of the table yells at them for killing the vibe, they just point to the rulebook, and they take a deep breath and they get real high, and they scream from the top of their lungs, [URL='https://youtu.be/ZZ5LpwO-An4?t=29']"IT'S GODDAMN RAAAAAAAAAAAAAAAAAAAAAAAW!"[/URL] Jokes about 4 Non Blondes and He-Man aside, Wizards of the Coast, Paizo, and other big tabletop companies have realized that a significant portion of their current core market consists of women, LGBTQ+ people, and ethnic minorities, all demographics whose members can profess to have in the past experienced disproportionate amounts of hate, abuse, and general insensitivity, intentional or not, thrown at them from other members of the scene, experiences that may have turned them away from the hobby for a time. Adding the gender adjusted stat caps back in, which got dropped by the time the second edition of AD&D was released, perhaps even earlier (1e was a mess in terms of internal editions) would just give the wangrods yet another bludgeon to swing around and turn people away. Truth be told, at the individual table level, most jackasses like that would have been given the boot assuming the DM had their head on their shoulders straight. Unfortunately, that doesn't always happen, especially when the prime offender is the DM themselves. And at some point, it becomes a systemic problem that must be curtailed by adjusting the game itself, rather than hoping that each and every table lives up to a certain ethical standard without intervention from the game designers' part. (Also, anecdote: a good portion of the tables I've sat down at featured female barbarians. Don't know why, and I know there's no real statistical correlation between those isolated events, but it happens.) You're proud of keeping the torch alive? Why? What purpose does the burning of this flame serve? [/QUOTE]
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