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How To Reconcile the Settings
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<blockquote data-quote="Oofta" data-source="post: 7876147" data-attributes="member: 6801845"><p>What comes first, the decision on number of races or the description of the setting? </p><p></p><p>Let's say I start with setting first. If I want my campaign to be a crossroads of sorts using SpellJammer rules or similar. Perhaps gods are very actively creating races. Maybe some races spontaneously form because of magical curses or similar magic (i.e. Kenku). Maybe, like Eberron, some races are manufactured for other reasons and aren't self-replicating (Warforged). In those cases a multitude of races is fine. </p><p></p><p>But in my personal setting, the gods (or more likely their messengers) may intercede in minor ways, but there's some debate as to whether the gods were created by the races that worship them or vice versa. While other planes of existence are hinted at, travel to them is impossible as far as anyone knows.</p><p></p><p>So in the first scenario you can have as many races as you want. The latter? Well, that's where you look at real world analogies like the number of large predators and note that for any given region there are only a handful. Since intelligent races would likely overcome physical boundaries and spread more easily, dozens and dozens of races doesn't make as much sense.</p><p></p><p>The alternative is to decide how many races you want and justify it from there.</p><p></p><p>All the above are viable options as long as it's logical and consistent.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7876147, member: 6801845"] What comes first, the decision on number of races or the description of the setting? Let's say I start with setting first. If I want my campaign to be a crossroads of sorts using SpellJammer rules or similar. Perhaps gods are very actively creating races. Maybe some races spontaneously form because of magical curses or similar magic (i.e. Kenku). Maybe, like Eberron, some races are manufactured for other reasons and aren't self-replicating (Warforged). In those cases a multitude of races is fine. But in my personal setting, the gods (or more likely their messengers) may intercede in minor ways, but there's some debate as to whether the gods were created by the races that worship them or vice versa. While other planes of existence are hinted at, travel to them is impossible as far as anyone knows. So in the first scenario you can have as many races as you want. The latter? Well, that's where you look at real world analogies like the number of large predators and note that for any given region there are only a handful. Since intelligent races would likely overcome physical boundaries and spread more easily, dozens and dozens of races doesn't make as much sense. The alternative is to decide how many races you want and justify it from there. All the above are viable options as long as it's logical and consistent. [/QUOTE]
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