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How to recruit quality GMs?
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<blockquote data-quote="Umbran" data-source="post: 3214721" data-attributes="member: 177"><p>Well, I've been going to Intercon (a larp convention) for many years - the upcoming Interon G has some 70 GMs, I think, for something over 30 games running during the weekend. Each game is usually 4 to 6 hours long.</p><p></p><p>The big thing to getting GMs to come and run things is not the incentives (if I recall correctly, each Intercon game has two complimentary convention memberships for GMs - the GMs still have to pay for their own travel, room, food, etc, and if you need more GMs, that's just too bad). The con simply can't afford big incentives for 50 to 100 people. I doubt most cons would be much different, in that regard.</p><p></p><p>The basic thing is statistics - if you ask enough times, enthusiastically enough, into a community full of GMs, you'll get folks who think it'll be fun. And that's really what you want - GMs who want to do it for the amusement it'll bring them, right? Intercon starts trying to drum up interest a year in advance, but these GMs have to write their own games (usually characters, plots, and mechanics). </p><p></p><p>So, the basic way to get the people you need - advertise. Advertise, <em>advertise</em>, <strong>advertise</strong>! Find the places where most other cons get their GMs for their Living games, and start e-mailing them well in advance. Go to cons where Living games are playing, and have flyers to distribute, get a table, and get people to sit at it to recruit.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3214721, member: 177"] Well, I've been going to Intercon (a larp convention) for many years - the upcoming Interon G has some 70 GMs, I think, for something over 30 games running during the weekend. Each game is usually 4 to 6 hours long. The big thing to getting GMs to come and run things is not the incentives (if I recall correctly, each Intercon game has two complimentary convention memberships for GMs - the GMs still have to pay for their own travel, room, food, etc, and if you need more GMs, that's just too bad). The con simply can't afford big incentives for 50 to 100 people. I doubt most cons would be much different, in that regard. The basic thing is statistics - if you ask enough times, enthusiastically enough, into a community full of GMs, you'll get folks who think it'll be fun. And that's really what you want - GMs who want to do it for the amusement it'll bring them, right? Intercon starts trying to drum up interest a year in advance, but these GMs have to write their own games (usually characters, plots, and mechanics). So, the basic way to get the people you need - advertise. Advertise, [i]advertise[/i], [b]advertise[/b]! Find the places where most other cons get their GMs for their Living games, and start e-mailing them well in advance. Go to cons where Living games are playing, and have flyers to distribute, get a table, and get people to sit at it to recruit. [/QUOTE]
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