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How to replace the gp/xp cost for item creation?
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<blockquote data-quote="Li Shenron" data-source="post: 1771548" data-attributes="member: 1465"><p>Basically this is probably the point which we can reach at the end. It could be done in a very hard-ruled way, such as saying "you cannot have more than X scrolls/level at a time", but I really hope to find a more elegant way to achieve a similar result.</p><p></p><p>Potions and other one-use wondrous items (oils, salves, dusts) are the best candidate for an expiration date. Having an expiration date + following the normal rules for crafting time = a caster can only have a limited number (or maybe total value) of these at a time.</p><p>A possible drawback is that you won't be supposed to FIND these c.m.i. in most treasures, although there could be occasional exceptions of perfectly preserved potions.</p><p></p><p>Scrolls have a more durable image in my mind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> the idea of never founding useful scrolls in ancient dungeons or libraries is not that nice. However this could perhaps being fixed by distinguishing recent scrolls (like normal ones, which you can use to cast a spell) and expired scrolls (the magic energy had already dissipated, but you can use the scroll to copy the spell)? Is that a bad idea?</p><p></p><p>Wands and Staves are probably going to change seriously. In general I find that wands are boring: I have played a few Sorcerer and it's not nice that your careful work to choose your spells becomes quite unimportant once you can buy wands <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So for the moment let's forget about wands & staves.</p><p></p><p><span style="font-size: 10px">Edit: Ok, since I mentioned it, I might as well tell you straight away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="font-size: 10px">I was thinking of making wands & staves permanent items, in the sense that they recharge slowly in time (e.g. it could be 1 charge/day). Their equivalent gp value will probably need to be increased, but overall they are MUCH easier to handle as p.m.i. like in my 1st post, rather than as c.m.i.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1771548, member: 1465"] Basically this is probably the point which we can reach at the end. It could be done in a very hard-ruled way, such as saying "you cannot have more than X scrolls/level at a time", but I really hope to find a more elegant way to achieve a similar result. Potions and other one-use wondrous items (oils, salves, dusts) are the best candidate for an expiration date. Having an expiration date + following the normal rules for crafting time = a caster can only have a limited number (or maybe total value) of these at a time. A possible drawback is that you won't be supposed to FIND these c.m.i. in most treasures, although there could be occasional exceptions of perfectly preserved potions. Scrolls have a more durable image in my mind :p the idea of never founding useful scrolls in ancient dungeons or libraries is not that nice. However this could perhaps being fixed by distinguishing recent scrolls (like normal ones, which you can use to cast a spell) and expired scrolls (the magic energy had already dissipated, but you can use the scroll to copy the spell)? Is that a bad idea? Wands and Staves are probably going to change seriously. In general I find that wands are boring: I have played a few Sorcerer and it's not nice that your careful work to choose your spells becomes quite unimportant once you can buy wands :) So for the moment let's forget about wands & staves. [SIZE=2]Edit: Ok, since I mentioned it, I might as well tell you straight away :) I was thinking of making wands & staves permanent items, in the sense that they recharge slowly in time (e.g. it could be 1 charge/day). Their equivalent gp value will probably need to be increased, but overall they are MUCH easier to handle as p.m.i. like in my 1st post, rather than as c.m.i. [/SIZE] [/QUOTE]
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