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How to rescue NPCs in a battle?
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<blockquote data-quote="Imaculata" data-source="post: 7552934" data-attributes="member: 6801286"><p>Well, if you have a map of the keep, then you don't need random tables to determine which npc gets it. Presumably you know where each npc is. Give the players time to respond, and then escalate the situation as certain sides of the keep are neglected. If the npc is unimportant, kill him off, or use the "mass combat system" to determine how long the npc can hold the opponents off (I'll get into Mass Combat in a bit). Npc's that are beloved by the players, should perhaps be captured and used as hostages by the enemy.</p><p></p><p>So what is mass combat? Mass combat is a system that was developed for Pathfinder, to quickly resolve fights between armies. It shouldn't be hard to adapt it for 5th edition. Basically, the average level of a unit in an army is used to determine what the challenge rating of the entire army/platoon is (ACR), and their hp and defense. Each army/platoon has one hp pool, and once that hp pool drops below a certain point, the army flees or surrenders. It makes resolving these sorts of siege scenarios a lot faster.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7552934, member: 6801286"] Well, if you have a map of the keep, then you don't need random tables to determine which npc gets it. Presumably you know where each npc is. Give the players time to respond, and then escalate the situation as certain sides of the keep are neglected. If the npc is unimportant, kill him off, or use the "mass combat system" to determine how long the npc can hold the opponents off (I'll get into Mass Combat in a bit). Npc's that are beloved by the players, should perhaps be captured and used as hostages by the enemy. So what is mass combat? Mass combat is a system that was developed for Pathfinder, to quickly resolve fights between armies. It shouldn't be hard to adapt it for 5th edition. Basically, the average level of a unit in an army is used to determine what the challenge rating of the entire army/platoon is (ACR), and their hp and defense. Each army/platoon has one hp pool, and once that hp pool drops below a certain point, the army flees or surrenders. It makes resolving these sorts of siege scenarios a lot faster. [/QUOTE]
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