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General Tabletop Discussion
*Pathfinder & Starfinder
How to resolve multiple "at the start of your turn" effects and miss damage
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<blockquote data-quote="Lob" data-source="post: 5176527" data-attributes="member: 90059"><p>Hey guys,</p><p></p><p>Two questions that came up after a recent Encounters battle.</p><p></p><p>1) How should multiple effects that trigger "at the start of your turn" be resolved?</p><p></p><p>The situation was thus: my character was a Cosmic Magic Sorc in the Sun phase (radiant damage to adjacent enemies at the start of my turn). The enemy adjacent dealt 5 damage to everyone within his aura at the start of their turn. If I took that damage my character would be bloodied and his cosmic phase would change from Sun to Moon.</p><p></p><p>The question was: Does my character take the damage first, get bloodied, have his Cosmic Phase change and thus avoid damaging the adjacent enemy... or do I damage the enemy first, then take aura damage and have my Phase changed?</p><p></p><p></p><p>2) The Ice Javelins spell says:</p><p>Hit: deal damage and ongoing 5 cold damage (save ends)</p><p>Miss: half damage</p><p></p><p>Some skills/spells specifically state that if you miss you deal half damage and no other bonuses. If I miss a monster with Ice Javelins, since the description only says "half damage", does that mean the monster takes the ongoing damage too or no?</p><p></p><p></p><p>Thank you!</p></blockquote><p></p>
[QUOTE="Lob, post: 5176527, member: 90059"] Hey guys, Two questions that came up after a recent Encounters battle. 1) How should multiple effects that trigger "at the start of your turn" be resolved? The situation was thus: my character was a Cosmic Magic Sorc in the Sun phase (radiant damage to adjacent enemies at the start of my turn). The enemy adjacent dealt 5 damage to everyone within his aura at the start of their turn. If I took that damage my character would be bloodied and his cosmic phase would change from Sun to Moon. The question was: Does my character take the damage first, get bloodied, have his Cosmic Phase change and thus avoid damaging the adjacent enemy... or do I damage the enemy first, then take aura damage and have my Phase changed? 2) The Ice Javelins spell says: Hit: deal damage and ongoing 5 cold damage (save ends) Miss: half damage Some skills/spells specifically state that if you miss you deal half damage and no other bonuses. If I miss a monster with Ice Javelins, since the description only says "half damage", does that mean the monster takes the ongoing damage too or no? Thank you! [/QUOTE]
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How to resolve multiple "at the start of your turn" effects and miss damage
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