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How to respectfuly disagree with EGG?
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<blockquote data-quote="Ariosto" data-source="post: 4922191" data-attributes="member: 80487"><p>"Ice cream" is a generic term (even more so around the world, as I understand it, than in the USA). There is absolutely no parallel I can see between distinguishing strawberry from chocolate flavoring on one hand, and on the other distinguishing a different game from what Gygax designed. </p><p></p><p><em>Dungeons & Dragons</em> was "by Gary Gygax" on the covers of the primary Advanced books. For better and worse, his name was wedded to D&D -- which cast into shadow his own last departure in design, <em>Lejendary Adventures</em>.</p><p></p><p>I didn't see rebuke in 2e. It was not as if things were (at least at first) wholesale turned upside down. My dislike of some revisions is not necessarily in agreement with Gygax's view of them.</p><p></p><p>WotC designed a new game from the bottom up, one with quite different priorities than the D&D of Gygax's years with TSR. The designers' reasoning is often laid out pretty clearly in the books. A notable (to me) shift from 2e is the degree to which the newer philosophy is "hard wired" and the older effectively excluded.</p><p></p><p>With 4e, the corporate attitude was pretty blatantly expressed -- and "rebuke" may be too mild; "derision" seems in some cases more accurate.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4922191, member: 80487"] "Ice cream" is a generic term (even more so around the world, as I understand it, than in the USA). There is absolutely no parallel I can see between distinguishing strawberry from chocolate flavoring on one hand, and on the other distinguishing a different game from what Gygax designed. [i]Dungeons & Dragons[/i] was "by Gary Gygax" on the covers of the primary Advanced books. For better and worse, his name was wedded to D&D -- which cast into shadow his own last departure in design, [i]Lejendary Adventures[/i]. I didn't see rebuke in 2e. It was not as if things were (at least at first) wholesale turned upside down. My dislike of some revisions is not necessarily in agreement with Gygax's view of them. WotC designed a new game from the bottom up, one with quite different priorities than the D&D of Gygax's years with TSR. The designers' reasoning is often laid out pretty clearly in the books. A notable (to me) shift from 2e is the degree to which the newer philosophy is "hard wired" and the older effectively excluded. With 4e, the corporate attitude was pretty blatantly expressed -- and "rebuke" may be too mild; "derision" seems in some cases more accurate. [/QUOTE]
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