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How To Resurrect D&D Miniatures
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<blockquote data-quote="Jools" data-source="post: 5442930" data-attributes="member: 79607"><p>While not unexpected, the axing of the DDM line was a pretty sad day for gamers. While some pre-painted plastic alternatives exist they don't hold a candle to D&D minis. While the old model of business clearly went wrong, this doesn't mean that some alternative model couldn't potentially resurrect the line. Thats where this thread comes in. Surely we can come up with a winning idea or two.</p><p></p><p>From my observations it looked like the experiment with visible miniatures failed. Store shelves filled up with unicorns and aboleths that nobody wanted. So like it or not random booster packs are the way forward. Retailers don't have the hassle of choosing which individual minis to stock and (arguably foolish!) customers will buy large quantities of minis they wouldn't ordinarily purchase in the hope of randomly acquiring what they want. This of course (in part) subsidizes the cost of us well informed geeks who can buy precisely want we want from very reasonably priced sellers of singles (like <a href="http://www.rpglocker.com/index.php" target="_blank">RPG Locker</a>).</p><p></p><p>Some of you are no doubt thinking: "But WOTC's last set was entirely random and still failed to rejuvenate the line - you're an idiot!". And yes, thats right, clearly more than that is needed. My idea for resurrecting the line is three fold.</p><p></p><p><strong>1.</strong> Random boosters.</p><p></p><p><strong>2.</strong> Include monster cards for the new D&D board games (Ravenloft and Ashardalon). Anecdotal reports indicate the new board game has been very successful selling out in many places when first released. Its a great game, and new monsters can be inserted into it very easily.</p><p></p><p><strong>3.</strong> Included a <em>second </em>card providing stats for an all new D&D skirmish game, stealing ideas from all the best rival skirmish rules out there. There's nothing like a completive environment to boost sales as Magic has shown us.</p><p></p><p>I'd like to think that this would be enough to bring back the wonderful pieces of plastic crack that some of us are already missing. Including <em>two</em> cards for each mini in the booster would increase costs slightly but these could be of a pretty low quality (which the Ravenloft board game cards are already anyway). RPG stats could easily be provided online.</p><p></p><p>Whats your idea?</p></blockquote><p></p>
[QUOTE="Jools, post: 5442930, member: 79607"] While not unexpected, the axing of the DDM line was a pretty sad day for gamers. While some pre-painted plastic alternatives exist they don't hold a candle to D&D minis. While the old model of business clearly went wrong, this doesn't mean that some alternative model couldn't potentially resurrect the line. Thats where this thread comes in. Surely we can come up with a winning idea or two. From my observations it looked like the experiment with visible miniatures failed. Store shelves filled up with unicorns and aboleths that nobody wanted. So like it or not random booster packs are the way forward. Retailers don't have the hassle of choosing which individual minis to stock and (arguably foolish!) customers will buy large quantities of minis they wouldn't ordinarily purchase in the hope of randomly acquiring what they want. This of course (in part) subsidizes the cost of us well informed geeks who can buy precisely want we want from very reasonably priced sellers of singles (like [URL="http://www.rpglocker.com/index.php"]RPG Locker[/URL]). Some of you are no doubt thinking: "But WOTC's last set was entirely random and still failed to rejuvenate the line - you're an idiot!". And yes, thats right, clearly more than that is needed. My idea for resurrecting the line is three fold. [B]1.[/B] Random boosters. [B]2.[/B] Include monster cards for the new D&D board games (Ravenloft and Ashardalon). Anecdotal reports indicate the new board game has been very successful selling out in many places when first released. Its a great game, and new monsters can be inserted into it very easily. [B]3.[/B] Included a [I]second [/I]card providing stats for an all new D&D skirmish game, stealing ideas from all the best rival skirmish rules out there. There's nothing like a completive environment to boost sales as Magic has shown us. I'd like to think that this would be enough to bring back the wonderful pieces of plastic crack that some of us are already missing. Including [I]two[/I] cards for each mini in the booster would increase costs slightly but these could be of a pretty low quality (which the Ravenloft board game cards are already anyway). RPG stats could easily be provided online. Whats your idea? [/QUOTE]
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