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How To Resurrect D&D Miniatures
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<blockquote data-quote="shadzar" data-source="post: 5443986" data-attributes="member: 6667746"><p>Because of their ignorance?</p><p></p><p></p><p></p><p>The problem is they don't know what they are doing. Their business models have been floundering for al things except Magic The Gathering for years. They take Chainmail and Dreamblade as the examples for why non random minis wont sell. But neglect to take into account that reasons those games didn't sell.</p><p></p><p>1. Metal minis requiring assembly. Even Warhammer fans dislike the mountains of metal to assemble.</p><p></p><p>2. Chainmail and Dreamblade sucked as games.</p><p></p><p>So they are loading their considerations with data that allows them to say what they want, rather than correct data. HASBRO has been selling toys for years, and they don't randomize hidden product. Also people moved away form collectible miniature games rather quickly. EVen the lead company went out of business for months until purchased by another company. So random pre-paints don't work.</p><p></p><p>Ideas were given long ago, and just recently put into place. Looks at the board games. non-painted non-random miniatures. It is working. But the price is still a bit high for a set. Imagine Ravenloft came with an adventure to run for 4th edition. Then you cover both markets well. I really don't care about the silly game itself, but the minis will be had for D&D use. An adventure or instructions to tie the board game into D&D to cros promote would serve to go a LOT farther.</p><p></p><p>It isn't like they really are spending money on the minis anymore as they are just reusing old molds. So all that cost to develop is spent on the skirmish game line. Soon they will learn that jsut packing the minis up for sale in boxes, even random assortments of undead, and people will buy them. Maybe they want them for D&D, or want more for Ravenloft. I recall a time when people could buy space things for Monopoly without having to buy the entire game again, but the price is so low these days to make the spare parts market obsolete.</p><p></p><p>So they ARE taking ideas finally but it has taken them going on 3 to 4 years to try it, because they thought they knew best, when in fact they have no idea what they are doing in regards to minis and toys. HASBRO has probably stepped in at this point to direct them in the ways of toys as they were probably doing like the rest of us and wondering "what the hell?" as minis keep faltering, while HASBRO shoves My Little Pony in Happy Meals every year. So HASBRO already knows how to make "minis" work, but WotC wants to think of themselves as king and can do no wrong.</p><p></p><p>The biggest problem is WotC has become the new Games Workshop by doing what they want and thinking people will just buy it, but unlike GW, WotC games have sucked. It might be too late, but they are finally listening to the ideas of the customers, and it is working.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5443986, member: 6667746"] Because of their ignorance? The problem is they don't know what they are doing. Their business models have been floundering for al things except Magic The Gathering for years. They take Chainmail and Dreamblade as the examples for why non random minis wont sell. But neglect to take into account that reasons those games didn't sell. 1. Metal minis requiring assembly. Even Warhammer fans dislike the mountains of metal to assemble. 2. Chainmail and Dreamblade sucked as games. So they are loading their considerations with data that allows them to say what they want, rather than correct data. HASBRO has been selling toys for years, and they don't randomize hidden product. Also people moved away form collectible miniature games rather quickly. EVen the lead company went out of business for months until purchased by another company. So random pre-paints don't work. Ideas were given long ago, and just recently put into place. Looks at the board games. non-painted non-random miniatures. It is working. But the price is still a bit high for a set. Imagine Ravenloft came with an adventure to run for 4th edition. Then you cover both markets well. I really don't care about the silly game itself, but the minis will be had for D&D use. An adventure or instructions to tie the board game into D&D to cros promote would serve to go a LOT farther. It isn't like they really are spending money on the minis anymore as they are just reusing old molds. So all that cost to develop is spent on the skirmish game line. Soon they will learn that jsut packing the minis up for sale in boxes, even random assortments of undead, and people will buy them. Maybe they want them for D&D, or want more for Ravenloft. I recall a time when people could buy space things for Monopoly without having to buy the entire game again, but the price is so low these days to make the spare parts market obsolete. So they ARE taking ideas finally but it has taken them going on 3 to 4 years to try it, because they thought they knew best, when in fact they have no idea what they are doing in regards to minis and toys. HASBRO has probably stepped in at this point to direct them in the ways of toys as they were probably doing like the rest of us and wondering "what the hell?" as minis keep faltering, while HASBRO shoves My Little Pony in Happy Meals every year. So HASBRO already knows how to make "minis" work, but WotC wants to think of themselves as king and can do no wrong. The biggest problem is WotC has become the new Games Workshop by doing what they want and thinking people will just buy it, but unlike GW, WotC games have sucked. It might be too late, but they are finally listening to the ideas of the customers, and it is working. [/QUOTE]
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