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<blockquote data-quote="JDWiker" data-source="post: 1474877" data-attributes="member: 10344"><p>The <em>Menace Manual</em> revenant is roughly based on the revenant from <em>Xenoforms</em>, for Alternity's <em>Dark Matter Campaign Setting</em>. In <em>Xenoforms</em>, we presented three different types of revenants: the Avenger (a combat-oriented revenant, loosely based on Eric Draven from <em>The Crow</em>), the Messenger (a sort of object-lesson external conscience), and the Guardian (a protector of innocents).</p><p></p><p>The more powerful the revenant, the shorter its artificial "lifespan." The Avenger, being designed to be a butt-kicker, had only a month to carry out his vengeance. The Messenger, being more pacifistic, was allowed a year among the living. And the Guardian, whose goal of safeguarding the innocent might realistically never be reached, had as long as it took to accomplish a specific protection task.</p><p></p><p>In addition, we limited the power of the revenant somewhat by stating that a revenant's supernatural abilities (quick recovery and such) didn't work if they weren't used in conjunction with the revenant's stated goal. So, for example, the <em>d20 Modern</em> revenant's regeneration ability might not work if he sustains the damage from a gunshot wound in a brawl with a thug who has nothing to do with the people who killed the revenant's living body.</p><p></p><p>And, of course, there's always the <em>Menace Manual</em> revenant's <em>Vulnerability Fear</em> quality: The revenant is terrified of items directly associated with his death. Makes for a great limiting factor if the item is something that plays a major part in the campaign, like a particular weapon, or the vehicle of a public figure, or some such.</p></blockquote><p></p>
[QUOTE="JDWiker, post: 1474877, member: 10344"] The [i]Menace Manual[/i] revenant is roughly based on the revenant from [i]Xenoforms[/i], for Alternity's [i]Dark Matter Campaign Setting[/i]. In [i]Xenoforms[/i], we presented three different types of revenants: the Avenger (a combat-oriented revenant, loosely based on Eric Draven from [i]The Crow[/i]), the Messenger (a sort of object-lesson external conscience), and the Guardian (a protector of innocents). The more powerful the revenant, the shorter its artificial "lifespan." The Avenger, being designed to be a butt-kicker, had only a month to carry out his vengeance. The Messenger, being more pacifistic, was allowed a year among the living. And the Guardian, whose goal of safeguarding the innocent might realistically never be reached, had as long as it took to accomplish a specific protection task. In addition, we limited the power of the revenant somewhat by stating that a revenant's supernatural abilities (quick recovery and such) didn't work if they weren't used in conjunction with the revenant's stated goal. So, for example, the [i]d20 Modern[/i] revenant's regeneration ability might not work if he sustains the damage from a gunshot wound in a brawl with a thug who has nothing to do with the people who killed the revenant's living body. And, of course, there's always the [i]Menace Manual[/i] revenant's [i]Vulnerability Fear[/i] quality: The revenant is terrified of items directly associated with his death. Makes for a great limiting factor if the item is something that plays a major part in the campaign, like a particular weapon, or the vehicle of a public figure, or some such. [/QUOTE]
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