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Community
General Tabletop Discussion
*Pathfinder & Starfinder
how to role an npc or monster when marked by a defender?
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<blockquote data-quote="Saagael" data-source="post: 4982768" data-attributes="member: 84839"><p>I've only got experience DMing a fighter defender, and he is really good at locking down monsters. With their combat superiority (+Wis to AoO, and they stop movement when creature provokes an AoO by leaving a threatened square).</p><p></p><p>And, as a DM, if you're constantly having monsters ignore marks, I think you'd end up with a pretty annoyed defender, since his role is being completely undermined. It's like a controller fighting a battle where enemies auto-save on save ends effects. It's just not fun.</p><p></p><p>Personally, I tend to have marked monsters go almost exclusively for the defender that marked it, because it's those characters' jobs to get hit, and they should get a chance to do that job well. As a consequence, it lets the other characters shine: strikers get to do damage rather than run from monsters, controllers get to control vast mobs so the defenders aren't over-run, and leaders get to heal the defenders. All-in-all, it's a nice set up.</p><p></p><p>One thing I forgot to mention: monster role can also play into this. Skirmishers and lurkers are much more likely to ignore a mark than a soldier or brute.</p></blockquote><p></p>
[QUOTE="Saagael, post: 4982768, member: 84839"] I've only got experience DMing a fighter defender, and he is really good at locking down monsters. With their combat superiority (+Wis to AoO, and they stop movement when creature provokes an AoO by leaving a threatened square). And, as a DM, if you're constantly having monsters ignore marks, I think you'd end up with a pretty annoyed defender, since his role is being completely undermined. It's like a controller fighting a battle where enemies auto-save on save ends effects. It's just not fun. Personally, I tend to have marked monsters go almost exclusively for the defender that marked it, because it's those characters' jobs to get hit, and they should get a chance to do that job well. As a consequence, it lets the other characters shine: strikers get to do damage rather than run from monsters, controllers get to control vast mobs so the defenders aren't over-run, and leaders get to heal the defenders. All-in-all, it's a nice set up. One thing I forgot to mention: monster role can also play into this. Skirmishers and lurkers are much more likely to ignore a mark than a soldier or brute. [/QUOTE]
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how to role an npc or monster when marked by a defender?
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