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How to ruin a campaign? ;)
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<blockquote data-quote="Mr. Kaze" data-source="post: 1662270" data-attributes="member: 8848"><p>How to rebel against a campaign without getting kicked out...</p><p></p><p>Be mentally absent all of the time, no matter how painfully the DM is harping on plot points. Bring up tangental discussions -- not rules issues, just "Did you hear that they're making a <em>Matrix vs Star Wars</em> film?" sorts of things. Show up for every other session. Late. And, of course, build characters that you wouldn't dream of trying to keep alive at level 1 or 2 (but it's okay because they're level 10 now). And never ever ever make a snap decision about what you're doing with your 6 seconds in combat -- if possible, be answering a cell phone or getting a snack.</p><p></p><p>Of course, if you did all that at my table, I'd kick your sorry butt out because my campaign is too good to put up with some yutz that's trying to drag it and the other players down through wanton apathy.</p><p></p><p>::Kaze (tries to change pace often enough to keep his players interested in the game and hopes that <strong>if they're really genuinely not enjoying where the campaign is at that they'd just bloody well tell him so he can truncate the section</strong>, thus moving the game along to somewhere else that might be more interesting. Geez, what is it with people who can't confront other people with their concerns about how a game -- a <em>game</em>, folks! -- is going?)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1662270, member: 8848"] How to rebel against a campaign without getting kicked out... Be mentally absent all of the time, no matter how painfully the DM is harping on plot points. Bring up tangental discussions -- not rules issues, just "Did you hear that they're making a [i]Matrix vs Star Wars[/i] film?" sorts of things. Show up for every other session. Late. And, of course, build characters that you wouldn't dream of trying to keep alive at level 1 or 2 (but it's okay because they're level 10 now). And never ever ever make a snap decision about what you're doing with your 6 seconds in combat -- if possible, be answering a cell phone or getting a snack. Of course, if you did all that at my table, I'd kick your sorry butt out because my campaign is too good to put up with some yutz that's trying to drag it and the other players down through wanton apathy. ::Kaze (tries to change pace often enough to keep his players interested in the game and hopes that [b]if they're really genuinely not enjoying where the campaign is at that they'd just bloody well tell him so he can truncate the section[/b], thus moving the game along to somewhere else that might be more interesting. Geez, what is it with people who can't confront other people with their concerns about how a game -- a [i]game[/i], folks! -- is going?) [/QUOTE]
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