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General Tabletop Discussion
*Pathfinder & Starfinder
How to rule Deft Strike regarding corners and new stealth?
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<blockquote data-quote="Saeviomagy" data-source="post: 4409631" data-attributes="member: 5890"><p>First up - we should be talking about superior cover, NOT total cover. The stealther needs superior cover or superior concealment to start stealth. Total cover will suffice - that DOES mean "no corners", but it should generally be easy to decide that someone completely cannot see someone.</p><p></p><p>Additionally, the DMG says "a significant terrain advantage gives superior cover" and "most of the time this is all you need to know"</p><p></p><p>Next up, since we're being retentive here (because we passed the 'judgement call' bit and into the wargames-style absolute ruling), I think it actually falls to the subject of the stealth attempt to prove whether the attempt is possible or not. So - whomever is controlling the foe would have to go through the process.</p><p></p><p>Next - superior cover is thorougly bizarre. It requires that, choosing any corner of a square you occupy, you can see only ONE corner of the target.</p><p></p><p>Which wierdly means that in your example, the rogue in figure 2 (I think - label your diagrams) is NOT in superior cover. In fact it's <em>not possible</em> for him to get superior cover while he's against the wall, against any foe - he'll either be totally out of sight, or in regular cover.</p><p></p><p>If, however, he stepped away from the wall, and east (assuming ^ is north), then he could get superior cover against some foes (who would have to be much further west than the foe in your example).</p><p></p><p>In short - superior cover is whacky for the purposes of stealth.</p><p></p><p>The fact that it's difficult is the reason it requires a power to do. If you can't do this with the power, then the fact that it's useable at range becomes almost worthless.</p><p></p><p>Besides - is there really a difference between doing this and, say, moving and then attacking - after all: the player didn't know the foes were there before he moved, right?</p><p></p><p>P.s. foe for the win - much shorter than monster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4409631, member: 5890"] First up - we should be talking about superior cover, NOT total cover. The stealther needs superior cover or superior concealment to start stealth. Total cover will suffice - that DOES mean "no corners", but it should generally be easy to decide that someone completely cannot see someone. Additionally, the DMG says "a significant terrain advantage gives superior cover" and "most of the time this is all you need to know" Next up, since we're being retentive here (because we passed the 'judgement call' bit and into the wargames-style absolute ruling), I think it actually falls to the subject of the stealth attempt to prove whether the attempt is possible or not. So - whomever is controlling the foe would have to go through the process. Next - superior cover is thorougly bizarre. It requires that, choosing any corner of a square you occupy, you can see only ONE corner of the target. Which wierdly means that in your example, the rogue in figure 2 (I think - label your diagrams) is NOT in superior cover. In fact it's [i]not possible[/i] for him to get superior cover while he's against the wall, against any foe - he'll either be totally out of sight, or in regular cover. If, however, he stepped away from the wall, and east (assuming ^ is north), then he could get superior cover against some foes (who would have to be much further west than the foe in your example). In short - superior cover is whacky for the purposes of stealth. The fact that it's difficult is the reason it requires a power to do. If you can't do this with the power, then the fact that it's useable at range becomes almost worthless. Besides - is there really a difference between doing this and, say, moving and then attacking - after all: the player didn't know the foes were there before he moved, right? P.s. foe for the win - much shorter than monster :) [/QUOTE]
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How to rule Deft Strike regarding corners and new stealth?
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