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General Tabletop Discussion
*Pathfinder & Starfinder
How to rule Deft Strike regarding corners and new stealth?
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<blockquote data-quote="Drakona" data-source="post: 4409955" data-attributes="member: 69620"><p>As for how that interacts with "new" stealth . . . </p><p></p><p>You need superior cover to "become" hidden, but only normal cover to "stay" hidden. So I think ranged rogue combat with Deft Strike looks like this: </p><p></p><p>- Move action: Get out of line of sight. Make a stealth check. Become hidden. </p><p>- Standard action: Deft strike to move to where you can see the target. Ranged attack with sneak attack. </p><p></p><p>- Repeat!</p><p></p><p>I don't think you need cover at the end of your Deft Strike movement. New stealth rules say "If you take an action that causes you to not be hidden, you retain the benefits of being hidden until you resolve the action." What an "action" constitutes is somewhat open to debate, but most people seem to be accepting Deft Strike as a single action. </p><p></p><p>Getting sneak attack every round seems pretty cool, but you can only ever use Deft Strike. Using an arbitrary power, I think it looks like this:</p><p></p><p>- Before the fight: Make a stealth check while out of line of sight. </p><p></p><p>- Round 1 Move action: Move two squares to a square with normal cover from the target. No stealth check is required to remain hidden. </p><p>- Round 1 Standard action: Make an attack with sneak attack. Lose combat advantage. </p><p></p><p>- Round 2 Standard action: Make an attack without sneak attack. Use a cool power. </p><p>- Round 2 Move action: Move to somehere with superior cover, likely out of line of sight. Make a stealth check. Become hidden.</p><p></p><p>- Repeat. </p><p></p><p>So a ranged rogue with good access to superior cover can get sneak attack every round by using Deft Strike exclusively, or can use arbitrary powers and get sneak attack every other round. And in the rare case that you can find some superior cover that isn't out of line of sight, you can sneak attack every round and use arbitrary powers. </p><p></p><p>Not That I've Playtested It, Mind You. This Is Just a Thought Experiment.</p></blockquote><p></p>
[QUOTE="Drakona, post: 4409955, member: 69620"] As for how that interacts with "new" stealth . . . You need superior cover to "become" hidden, but only normal cover to "stay" hidden. So I think ranged rogue combat with Deft Strike looks like this: - Move action: Get out of line of sight. Make a stealth check. Become hidden. - Standard action: Deft strike to move to where you can see the target. Ranged attack with sneak attack. - Repeat! I don't think you need cover at the end of your Deft Strike movement. New stealth rules say "If you take an action that causes you to not be hidden, you retain the benefits of being hidden until you resolve the action." What an "action" constitutes is somewhat open to debate, but most people seem to be accepting Deft Strike as a single action. Getting sneak attack every round seems pretty cool, but you can only ever use Deft Strike. Using an arbitrary power, I think it looks like this: - Before the fight: Make a stealth check while out of line of sight. - Round 1 Move action: Move two squares to a square with normal cover from the target. No stealth check is required to remain hidden. - Round 1 Standard action: Make an attack with sneak attack. Lose combat advantage. - Round 2 Standard action: Make an attack without sneak attack. Use a cool power. - Round 2 Move action: Move to somehere with superior cover, likely out of line of sight. Make a stealth check. Become hidden. - Repeat. So a ranged rogue with good access to superior cover can get sneak attack every round by using Deft Strike exclusively, or can use arbitrary powers and get sneak attack every other round. And in the rare case that you can find some superior cover that isn't out of line of sight, you can sneak attack every round and use arbitrary powers. Not That I've Playtested It, Mind You. This Is Just a Thought Experiment. [/QUOTE]
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How to rule Deft Strike regarding corners and new stealth?
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