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*Pathfinder & Starfinder
How to rule Deft Strike regarding corners and new stealth?
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<blockquote data-quote="NeoNick" data-source="post: 4410626" data-attributes="member: 72244"><p>As we've just seen a huge change to the stealth rules <u>I</u> wouldn't dare to use such words. Some thoughts/intentions from designers on how to keep stelathed strikers away from getting focused fire (except for one or two held up by the tank) have just been blown to pieces.</p><p> </p><p>Perhaps you have some special insights that Wizard of the Coast always wanted to come to this usage of Deft Strike - but for some unknown reason, botched it in the original rules in PH and therefore had to change the stealth-rules to come to back to their intentions?</p><p> </p><p>"Working as intended" can only be used IMHO when the designers had a clear defined objective how something was to be. In this case I think the rules have been changed by popular demand (or shall I say popular complain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and that the designers now are trying to get both a) promote fast gameplay (without a gazzilion of perception rolls) and b) balanced damage output between classes. I think they do not yet have a firm grip on how stealth should work and they are awaiting "the verdict" from the message boards...</p></blockquote><p></p>
[QUOTE="NeoNick, post: 4410626, member: 72244"] As we've just seen a huge change to the stealth rules [U]I[/U] wouldn't dare to use such words. Some thoughts/intentions from designers on how to keep stelathed strikers away from getting focused fire (except for one or two held up by the tank) have just been blown to pieces. Perhaps you have some special insights that Wizard of the Coast always wanted to come to this usage of Deft Strike - but for some unknown reason, botched it in the original rules in PH and therefore had to change the stealth-rules to come to back to their intentions? "Working as intended" can only be used IMHO when the designers had a clear defined objective how something was to be. In this case I think the rules have been changed by popular demand (or shall I say popular complain ;) ) and that the designers now are trying to get both a) promote fast gameplay (without a gazzilion of perception rolls) and b) balanced damage output between classes. I think they do not yet have a firm grip on how stealth should work and they are awaiting "the verdict" from the message boards... [/QUOTE]
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How to rule Deft Strike regarding corners and new stealth?
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