Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to rule Illusion (figment) spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 463187" data-attributes="member: 6562"><p>Here's what I'd do:</p><p></p><p>"A wall appears!" -- no creativity, the enemies who see it happen beleive it only on a natural 1, and ALL of them have to roll 1's.</p><p></p><p>"I touch the wall, chanting low, and it flows at my touch, forming a barrier between me and the evil things." -- 10 points for creativity! The enemies make normal Will saves. They will probably investigate the wall even if they fail, but the party has four or five rounds of a head start.</p><p></p><p>"The wall breaks open, and a slavering demon steps through. I hand it a shining gem and point towards the evil things. The beast looks at them, grins, and takes out its whip." -- This one would only work if the illusion had more than just visual elements -- a whiff of brimstone, the shaking of the tunnel walls, the demon's growling and the heat radiating off of its abyssal visage -- unless the party was very far away from the evil pursuit. It would buy the party a will save from each enemy, and the enemy's running away if it failed.</p><p></p><p>Basically, figments which work:</p><p>- emulate a known spell effect</p><p>- create a danger to the opposition, not just an obstacle</p><p>- allow for an obvious path to safety (so the opposition isn't forced to interact with the figment)</p><p>- change small things in reasonable ways -- the best example I've heard is changing a bridge to look like it curved a little more than it did, so the trolls running over it (towards the party) fell off.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 463187, member: 6562"] Here's what I'd do: "A wall appears!" -- no creativity, the enemies who see it happen beleive it only on a natural 1, and ALL of them have to roll 1's. "I touch the wall, chanting low, and it flows at my touch, forming a barrier between me and the evil things." -- 10 points for creativity! The enemies make normal Will saves. They will probably investigate the wall even if they fail, but the party has four or five rounds of a head start. "The wall breaks open, and a slavering demon steps through. I hand it a shining gem and point towards the evil things. The beast looks at them, grins, and takes out its whip." -- This one would only work if the illusion had more than just visual elements -- a whiff of brimstone, the shaking of the tunnel walls, the demon's growling and the heat radiating off of its abyssal visage -- unless the party was very far away from the evil pursuit. It would buy the party a will save from each enemy, and the enemy's running away if it failed. Basically, figments which work: - emulate a known spell effect - create a danger to the opposition, not just an obstacle - allow for an obvious path to safety (so the opposition isn't forced to interact with the figment) - change small things in reasonable ways -- the best example I've heard is changing a bridge to look like it curved a little more than it did, so the trolls running over it (towards the party) fell off. -- Nifft [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to rule Illusion (figment) spells?
Top