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General Tabletop Discussion
*Pathfinder & Starfinder
How to rule out convincing people of something?
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<blockquote data-quote="Dargoth Soulfrost" data-source="post: 4334546" data-attributes="member: 62463"><p>What checks do I need to make to convince people of something?</p><p>Bluff is for telling lies, while this is not the lies but the truth (or at least you are sure that this is the truth). Diplomacy is for making people more friendly towards you, which doesn't mean they should believe every word you say.</p><p> I'm asking you for an advice on how to rule out these kinds of situations.</p><p></p><p>1. You've learned something really unbelievable (like the founder of the great empire, king So-and-So being not a great hero adored by everyone, but actually a sneaky rogue who just happened to get his dirty hands on a huge sum of money and buy some land) and want to share it with everyone. But guess what, noone believes you. What do you roll?</p><p></p><p>2. You've found out that the chief of the village is an evil doppelganger in disguise and you want to kil him, but he gathers villagers around him, and they all think he is a true village chief. You have to convince him in the opposite, or else you will have to slay them all, too. Well, I guess he is doing Bluff checks, that's quite obvious, but what checks should you make?</p><p></p><p>3. You've learned some part of the truth, and your opponent has learned some other part of the truth, but the conclusions you came too are completely opposite. And may be none of them are true. But you want to convince some third party that you are right and your opponent is wrong. How do you do that?</p></blockquote><p></p>
[QUOTE="Dargoth Soulfrost, post: 4334546, member: 62463"] What checks do I need to make to convince people of something? Bluff is for telling lies, while this is not the lies but the truth (or at least you are sure that this is the truth). Diplomacy is for making people more friendly towards you, which doesn't mean they should believe every word you say. I'm asking you for an advice on how to rule out these kinds of situations. 1. You've learned something really unbelievable (like the founder of the great empire, king So-and-So being not a great hero adored by everyone, but actually a sneaky rogue who just happened to get his dirty hands on a huge sum of money and buy some land) and want to share it with everyone. But guess what, noone believes you. What do you roll? 2. You've found out that the chief of the village is an evil doppelganger in disguise and you want to kil him, but he gathers villagers around him, and they all think he is a true village chief. You have to convince him in the opposite, or else you will have to slay them all, too. Well, I guess he is doing Bluff checks, that's quite obvious, but what checks should you make? 3. You've learned some part of the truth, and your opponent has learned some other part of the truth, but the conclusions you came too are completely opposite. And may be none of them are true. But you want to convince some third party that you are right and your opponent is wrong. How do you do that? [/QUOTE]
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How to rule out convincing people of something?
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