Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Rule: Three Ways to Adjudicate in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aging Bard" data-source="post: 8288959" data-attributes="member: 7030944"><p>The more you want to play an RPG as a <em>game</em> (and not a story), and to play skillfully (back to your OP), the more you need to<em> convert rulings into rules</em> that you carry into future play. Skillful play requires an understanding of opportunities and odds, and if these are inconsistent, the game boils down to convincing the GM to do what you want each time (Rule of Cool falls under this). I can understand some people preferring this latter style of play, but I don't.</p><p></p><p>If your players are constantly asking to swing from chandeliers, then you ought to have a rule to do that so that they know the risks and rewards. Crazy one-off requests probably don't need a rule. A compromise to making lots of new rules from rulings is to make the <em>mechanic</em> for rulings foreseeable. This is not a perfect example, but a group could agree that any action that requires a ruling will first be ruled as some kind of ability check. This provides foreseeability as to the mechanic, and probably the ability score as well, so the player can think ahead.</p><p></p><p>Here's a question I have, as I truly do not have enough experience with 5e to know the answer. The whole "5e is easy for new players to play" pitch is partially based upon the modularity and optionality of various 5e rulesets. Is it also the case that the return of rulings to 5e is also being used to simply avoid having to learn all the rules? We know that players will happily learns rules they like (character creation, combat), and if a player requests to do something complex, the DM can always default to ruling a DC check of some kind instead. That would be a new form of ruling if it is taking place, at least compared to older styles of play.</p></blockquote><p></p>
[QUOTE="Aging Bard, post: 8288959, member: 7030944"] The more you want to play an RPG as a [I]game[/I] (and not a story), and to play skillfully (back to your OP), the more you need to[I] convert rulings into rules[/I] that you carry into future play. Skillful play requires an understanding of opportunities and odds, and if these are inconsistent, the game boils down to convincing the GM to do what you want each time (Rule of Cool falls under this). I can understand some people preferring this latter style of play, but I don't. If your players are constantly asking to swing from chandeliers, then you ought to have a rule to do that so that they know the risks and rewards. Crazy one-off requests probably don't need a rule. A compromise to making lots of new rules from rulings is to make the [I]mechanic[/I] for rulings foreseeable. This is not a perfect example, but a group could agree that any action that requires a ruling will first be ruled as some kind of ability check. This provides foreseeability as to the mechanic, and probably the ability score as well, so the player can think ahead. Here's a question I have, as I truly do not have enough experience with 5e to know the answer. The whole "5e is easy for new players to play" pitch is partially based upon the modularity and optionality of various 5e rulesets. Is it also the case that the return of rulings to 5e is also being used to simply avoid having to learn all the rules? We know that players will happily learns rules they like (character creation, combat), and if a player requests to do something complex, the DM can always default to ruling a DC check of some kind instead. That would be a new form of ruling if it is taking place, at least compared to older styles of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Rule: Three Ways to Adjudicate in D&D
Top