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How to Rule: Three Ways to Adjudicate in D&D
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<blockquote data-quote="Aging Bard" data-source="post: 8288996" data-attributes="member: 7030944"><p>I don't think your 3 methods are always distinct, and can often be combined into a consistent rule.</p><p></p><p>Example: swinging on a rope across a gorge (which did not have a rule in older editions):</p><p>Case 1: 5' across--automatic success in almost every case</p><p>Case 2: 200' across--tell the player this will fail and then let the player fall where they may</p><p>Case 3: 30' across--DM decides that 10-50' require a Str or Dex check, set the rules, and use them going forward</p><p></p><p>As a player, I'd prefer knowing this up front as opposed to relying on the DM being consistent, and I'd also prefer it as a DM.</p><p></p><p>However, your bat example is really excellent and shows how my preferred approach ultimately cannot escape making some rulings. In an ideal world, your bat example <em>should</em> be part of the ruleset about bats. But there is no way we can matrix every monster with every possible effect. Conditions and statuses reduce the complexity, but they still can't handle all cases. Any your example continues to be excellent because it solidly shows that DM skill and knowledge matter and will always be a variable across tables.</p></blockquote><p></p>
[QUOTE="Aging Bard, post: 8288996, member: 7030944"] I don't think your 3 methods are always distinct, and can often be combined into a consistent rule. Example: swinging on a rope across a gorge (which did not have a rule in older editions): Case 1: 5' across--automatic success in almost every case Case 2: 200' across--tell the player this will fail and then let the player fall where they may Case 3: 30' across--DM decides that 10-50' require a Str or Dex check, set the rules, and use them going forward As a player, I'd prefer knowing this up front as opposed to relying on the DM being consistent, and I'd also prefer it as a DM. However, your bat example is really excellent and shows how my preferred approach ultimately cannot escape making some rulings. In an ideal world, your bat example [I]should[/I] be part of the ruleset about bats. But there is no way we can matrix every monster with every possible effect. Conditions and statuses reduce the complexity, but they still can't handle all cases. Any your example continues to be excellent because it solidly shows that DM skill and knowledge matter and will always be a variable across tables. [/QUOTE]
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