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How to Rule: Three Ways to Adjudicate in D&D
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<blockquote data-quote="Oofta" data-source="post: 8289018" data-attributes="member: 6801845"><p>I guess I would say I base my heuristics on a different standard: what type of movie or TV show am I trying to emulate. Although maybe that's just genre. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>In other words, am I trying to replicate the look and feel of a relatively realistic war movie such as Saving Private Ryan? A action flick like the Die Hard movies (or LOTR)? Superhero Avengers? Wire fu Crouching Tiger Hidden Dragon? Over the top anime?</p><p></p><p>So for me I do action movie logic most of the time. What the PC is attempting has to look plausible even if it isn't particularly realistic. This seems to fit the feel of D&D to me. You can even see that moment in a lot of action sequences where the protagonist fighter gets that second wind because he just had a memory of that puppy he had when he was a kid or something.</p><p></p><p>But it's also a mix. Once I make a ruling, I like to stick with the theme for the campaign. I think consistency in rulings is important unless you realize that it was just a bad ruling. In addition, there are times when I will do a timeout and ask the group what they think the ruling <s>will </s>should be. I always warn them though, whatever we decide works for the enemy as well, so just keep it in mind.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8289018, member: 6801845"] I guess I would say I base my heuristics on a different standard: what type of movie or TV show am I trying to emulate. Although maybe that's just genre. :unsure: In other words, am I trying to replicate the look and feel of a relatively realistic war movie such as Saving Private Ryan? A action flick like the Die Hard movies (or LOTR)? Superhero Avengers? Wire fu Crouching Tiger Hidden Dragon? Over the top anime? So for me I do action movie logic most of the time. What the PC is attempting has to look plausible even if it isn't particularly realistic. This seems to fit the feel of D&D to me. You can even see that moment in a lot of action sequences where the protagonist fighter gets that second wind because he just had a memory of that puppy he had when he was a kid or something. But it's also a mix. Once I make a ruling, I like to stick with the theme for the campaign. I think consistency in rulings is important unless you realize that it was just a bad ruling. In addition, there are times when I will do a timeout and ask the group what they think the ruling [S]will [/S]should be. I always warn them though, whatever we decide works for the enemy as well, so just keep it in mind. [/QUOTE]
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