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General Tabletop Discussion
*Dungeons & Dragons
How to run a 4th Edition Campaign When You're Used to 3rd Edition?
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<blockquote data-quote="Neonchameleon" data-source="post: 5646565" data-attributes="member: 87792"><p>This. Normally when you can put yourself into the head of the designers you can see exactly what they were thinking (for instance I can think of a poison gas attack vs will - to hold your breath rather than inhale at the wrong time) but they don't explain what they were thinking so it's often quite hard to do.</p><p> </p><p>But the biggest tip I'd give is that skill challenges are an excellent DMing resource. Don't tell the PCs they are in a skill challenge, and never use one to replace a skill check. But for plans that take half an hour to an hour to resolve and are relatively complex and the PCs can adapt they are an excellent resource for being able to pluck DCs from thin air, track on a tally chart how the PCs are doing and then just ignore things. (Edit for clarity: By "ignore things" I mean of course ignore the rest of the ruleset in favour of running the scene, and just keep your numbers and tally charts rather than ignore what the PCs are doing.)</p><p> </p><p>Oh, and a big change to the magic system. What the PCs normally cast is battle magic. Most NPC casters the PCs are going to want to meet will use rituals. So there's no reason the priest who can Raise Dead needs to be an utter combat badass who can cast spells like Blade Barrier or Divine power rather than a doddery old 8th level minion who will die to one hit.</p><p> </p><p>Hazards and obstacles - just remember that pushing bad guys into their own pit traps/the river/the cess pit is <em>fun</em>. You don't need much more than that. And fights on narrow ledges are <em>always</em> going to end up with people going over.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5646565, member: 87792"] This. Normally when you can put yourself into the head of the designers you can see exactly what they were thinking (for instance I can think of a poison gas attack vs will - to hold your breath rather than inhale at the wrong time) but they don't explain what they were thinking so it's often quite hard to do. But the biggest tip I'd give is that skill challenges are an excellent DMing resource. Don't tell the PCs they are in a skill challenge, and never use one to replace a skill check. But for plans that take half an hour to an hour to resolve and are relatively complex and the PCs can adapt they are an excellent resource for being able to pluck DCs from thin air, track on a tally chart how the PCs are doing and then just ignore things. (Edit for clarity: By "ignore things" I mean of course ignore the rest of the ruleset in favour of running the scene, and just keep your numbers and tally charts rather than ignore what the PCs are doing.) Oh, and a big change to the magic system. What the PCs normally cast is battle magic. Most NPC casters the PCs are going to want to meet will use rituals. So there's no reason the priest who can Raise Dead needs to be an utter combat badass who can cast spells like Blade Barrier or Divine power rather than a doddery old 8th level minion who will die to one hit. Hazards and obstacles - just remember that pushing bad guys into their own pit traps/the river/the cess pit is [I]fun[/I]. You don't need much more than that. And fights on narrow ledges are [I]always[/I] going to end up with people going over. [/QUOTE]
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How to run a 4th Edition Campaign When You're Used to 3rd Edition?
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