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How to run a 4th Edition Campaign When You're Used to 3rd Edition?
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<blockquote data-quote="Neonchameleon" data-source="post: 5649197" data-attributes="member: 87792"><p>Firstly, there isn't a complete split between fluff and crunch in 4e. It's simply that there's a resolution level. By the rules as written, Web isn't massively more detailed than an ordinary lock - or less detailed. The rules just take you close and you fill in the detail yourselves. It's detailed enough to make sure there aren't large discrepancies in the shared narrative or expectations between player and DM while smoothing over the details so it doesn't get bogged down. This also makes reskinning either PC abilities or monsters very easy.</p><p></p><p>But you're absolutely right. 4e is incredibly easy to DM. The MM1 and 2 are obselete (MM1 has been replaced by Monster Vault). But with all of Monster Vault, Monster Manual 3, the Dark Sun Creature Catalog, and the Nentir Vale Monster Vault (excellent book btw), monsters behave very close to the way their levels would indicate. Just remember that if you aren't using a solo the 4e monsters are designed for combined arms with each other - e.g. artillery does only 75% baseline damage in close combat but 125% at range, whereas Brutes do 125% damage in melee (and seldom anything at range). All artillery and they will just get chopped up, but artillery behind brutes is nasty. Other than that (and needing to play minions by eye as wizard heavy parties can make a mockery of them) you can play them straight out of the book - no tailoring required other than a quick reskin.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5649197, member: 87792"] Firstly, there isn't a complete split between fluff and crunch in 4e. It's simply that there's a resolution level. By the rules as written, Web isn't massively more detailed than an ordinary lock - or less detailed. The rules just take you close and you fill in the detail yourselves. It's detailed enough to make sure there aren't large discrepancies in the shared narrative or expectations between player and DM while smoothing over the details so it doesn't get bogged down. This also makes reskinning either PC abilities or monsters very easy. But you're absolutely right. 4e is incredibly easy to DM. The MM1 and 2 are obselete (MM1 has been replaced by Monster Vault). But with all of Monster Vault, Monster Manual 3, the Dark Sun Creature Catalog, and the Nentir Vale Monster Vault (excellent book btw), monsters behave very close to the way their levels would indicate. Just remember that if you aren't using a solo the 4e monsters are designed for combined arms with each other - e.g. artillery does only 75% baseline damage in close combat but 125% at range, whereas Brutes do 125% damage in melee (and seldom anything at range). All artillery and they will just get chopped up, but artillery behind brutes is nasty. Other than that (and needing to play minions by eye as wizard heavy parties can make a mockery of them) you can play them straight out of the book - no tailoring required other than a quick reskin. [/QUOTE]
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How to run a 4th Edition Campaign When You're Used to 3rd Edition?
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