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How to run a big scene without bogging down?
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<blockquote data-quote="barsoomcore" data-source="post: 3874831" data-attributes="member: 812"><p>That must have been one desperate dragon. I'm just saying.</p><p></p><p>Anyway, agree with PKitty, blah blah blah.</p><p></p><p>I would just suggest you have one crazy unforeseen attack from each faction -- the Blue Cloaks have been preparing a ritual that will enable them to throw down a Mordenkainen's Disjunction, or the Empire brought a scroll with Chain Lightning on it, or something. The idea being that if one group or another ends up with an early lead, and looks to be overwhelming things before Maximum Fun has been reached, you can just have one of the more beleaguered groups yank out their Saturday Night Special and ka-BOOM! You've got a whole new ball game.</p><p></p><p>Plus, it's fun for players to imagine their characters ducking through a wild combat that's REALLY going over the top.</p><p></p><p>That's what's worked for me, anyway. The conclusion of Barsoom Tales II is going to be a combat that took three sessions to play out, with numerous factions doing their level best to keep each other from (as they saw it) destroying the world. The PCs were WAY outmatched, and just tried to keep their heads down while accomplishing THEIR goal.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 3874831, member: 812"] That must have been one desperate dragon. I'm just saying. Anyway, agree with PKitty, blah blah blah. I would just suggest you have one crazy unforeseen attack from each faction -- the Blue Cloaks have been preparing a ritual that will enable them to throw down a Mordenkainen's Disjunction, or the Empire brought a scroll with Chain Lightning on it, or something. The idea being that if one group or another ends up with an early lead, and looks to be overwhelming things before Maximum Fun has been reached, you can just have one of the more beleaguered groups yank out their Saturday Night Special and ka-BOOM! You've got a whole new ball game. Plus, it's fun for players to imagine their characters ducking through a wild combat that's REALLY going over the top. That's what's worked for me, anyway. The conclusion of Barsoom Tales II is going to be a combat that took three sessions to play out, with numerous factions doing their level best to keep each other from (as they saw it) destroying the world. The PCs were WAY outmatched, and just tried to keep their heads down while accomplishing THEIR goal. [/QUOTE]
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