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How to run a business in Dnd?
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<blockquote data-quote="Amal Shukup" data-source="post: 2104203" data-attributes="member: 6291"><p>What is it with brothels? My players opened one too. High quality establishment (live entertainment - tasteful! - and so forth). Their plan was to:</p><p></p><p>a) Hire a trusted General Manager - actually, their trusted (and well paid) business factor (NPC) did the hiring. This shouldn't require the Leadership Feat - you don't need a feat to have employess, or friends... Particularly when you throw some cash around.</p><p></p><p>b) Set it up nice. They (bit of a handwave) spent 1000 GP fixing the place up. They also regulary donate key bits of art and such they find while adventuring.</p><p></p><p>c) Figure out expenses/incomes ONCE (and fairly off the cuff too) and just let it run. The sheet looks like:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">_________________________________________</p> <p style="margin-left: 20px"><strong>One Time Costs</strong></p> <p style="margin-left: 20px">Refurbishment, Furnishings: 1000 GP</p> <p style="margin-left: 20px"><em>(Amortized): 20 GP/Week</em></p> <p style="margin-left: 20px">_________________________________________</p> <p style="margin-left: 20px"><strong>Expenses</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Rent: 50 gp/Week </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Upkeep: 5 gp/Week</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Staff</p> <p style="margin-left: 20px">- General Manager (1) 125 GP/Week </p> <p style="margin-left: 20px">- 'Companions' (5) 500 GP/Week + Tips </p> <p style="margin-left: 20px">- Chef (1) 10 GP/Week </p> <p style="margin-left: 20px">- Kitchen Staff (2) 5 GP/Week </p> <p style="margin-left: 20px">- Maintenance/Maids (2) 2 GP/Week</p> <p style="margin-left: 20px">- Bartender (1) 5 GP/Week + Tips</p> <p style="margin-left: 20px">- Wait Staff (1) 5 GP/Week + Tips </p> <p style="margin-left: 20px">- Livery (2) 2 GP/Week</p> <p style="margin-left: 20px">- Security (1) 2 GP/Week</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Musicians/Entertainment 20 gp/week</p> <p style="margin-left: 20px">Booze 25 gp/week</p> <p style="margin-left: 20px">Food 10 gp/week </p> <p style="margin-left: 20px">Protection Money N/A</p> <p style="margin-left: 20px">Graft N/A</p> <p style="margin-left: 20px">_________________________________________</p> <p style="margin-left: 20px"><strong>Income</strong></p> <p style="margin-left: 20px">- Drinks 200 gp/week</p> <p style="margin-left: 20px">- Food 50 gp/week</p> <p style="margin-left: 20px">- Livery Services 10 gp/Week</p> <p style="margin-left: 20px">- Companionship 650 gp/Week</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">_________________________________________</p> <p style="margin-left: 20px">Average Net Weekly Income = 124 GP</p> <p style="margin-left: 20px">Avg Net Yearly Income = 4526 GP (10 day weeks, 36 of em/year + 5 holidays)</p> <p style="margin-left: 20px">Yearly Taxes 10% = 453 GP</p> <p style="margin-left: 20px">Net Yearly Income = 4073 GP</p><p></p><p>The results are fabulous from a Role Playing point of view: </p><p></p><p>Most of the staff are named, fully developed NPCs - some of whom help drive plots (some staff went missing a while ago - promptiing a multi-national [multi-plane!] adventure that brought them from 10th to 12th level or so...). One of the Livery boys is the kid of a local businessman they deal with regularly. The Chef is an NPC from a module I ran... </p><p></p><p>Heck, the bouncer is a retired PC, left in a holding pattern...</p><p></p><p>The party is fairly powerful, and negotiated arrangements with the local guilds. One (smaller) crime organization that got too in their face was simply wiped out...</p><p></p><p>The place is fairly large, provides a 'home base', ties them to the community, serves as the stage for cool things (the Bard rolled her best evah Perform check there once - high 30's... Creating one of those 'legendary' performances...)</p><p></p><p>The party also enjoys substantial bonusses to Gather Information checks, because their General Manager has mad interpersonal skillz and works the joint... Gives me lots of opportunities to feed info to the party in character.</p><p></p><p>But it doesn't take any of their TIME, they just get income (or not - depending on circumstances. Over the course of a year, 5K one way or the other just doesn't make any difference to mid to high level PCs. </p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 2104203, member: 6291"] What is it with brothels? My players opened one too. High quality establishment (live entertainment - tasteful! - and so forth). Their plan was to: a) Hire a trusted General Manager - actually, their trusted (and well paid) business factor (NPC) did the hiring. This shouldn't require the Leadership Feat - you don't need a feat to have employess, or friends... Particularly when you throw some cash around. b) Set it up nice. They (bit of a handwave) spent 1000 GP fixing the place up. They also regulary donate key bits of art and such they find while adventuring. c) Figure out expenses/incomes ONCE (and fairly off the cuff too) and just let it run. The sheet looks like: [INDENT] _________________________________________ [B]One Time Costs[/B] Refurbishment, Furnishings: 1000 GP [I](Amortized): 20 GP/Week[/I] _________________________________________ [B]Expenses[/B] Rent: 50 gp/Week Upkeep: 5 gp/Week Staff - General Manager (1) 125 GP/Week - 'Companions' (5) 500 GP/Week + Tips - Chef (1) 10 GP/Week - Kitchen Staff (2) 5 GP/Week - Maintenance/Maids (2) 2 GP/Week - Bartender (1) 5 GP/Week + Tips - Wait Staff (1) 5 GP/Week + Tips - Livery (2) 2 GP/Week - Security (1) 2 GP/Week Musicians/Entertainment 20 gp/week Booze 25 gp/week Food 10 gp/week Protection Money N/A Graft N/A _________________________________________ [B]Income[/B] - Drinks 200 gp/week - Food 50 gp/week - Livery Services 10 gp/Week - Companionship 650 gp/Week _________________________________________ Average Net Weekly Income = 124 GP Avg Net Yearly Income = 4526 GP (10 day weeks, 36 of em/year + 5 holidays) Yearly Taxes 10% = 453 GP Net Yearly Income = 4073 GP[/INDENT] The results are fabulous from a Role Playing point of view: Most of the staff are named, fully developed NPCs - some of whom help drive plots (some staff went missing a while ago - promptiing a multi-national [multi-plane!] adventure that brought them from 10th to 12th level or so...). One of the Livery boys is the kid of a local businessman they deal with regularly. The Chef is an NPC from a module I ran... Heck, the bouncer is a retired PC, left in a holding pattern... The party is fairly powerful, and negotiated arrangements with the local guilds. One (smaller) crime organization that got too in their face was simply wiped out... The place is fairly large, provides a 'home base', ties them to the community, serves as the stage for cool things (the Bard rolled her best evah Perform check there once - high 30's... Creating one of those 'legendary' performances...) The party also enjoys substantial bonusses to Gather Information checks, because their General Manager has mad interpersonal skillz and works the joint... Gives me lots of opportunities to feed info to the party in character. But it doesn't take any of their TIME, they just get income (or not - depending on circumstances. Over the course of a year, 5K one way or the other just doesn't make any difference to mid to high level PCs. A'Mal [/QUOTE]
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