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How to run a criminal organization in a City with 8th level spells?
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<blockquote data-quote="AkaKageWarrior" data-source="post: 7522446" data-attributes="member: 67010"><p>There are several options how to handle this.</p><p></p><p>1) <strong>Mighty magic</strong> is available on both sides, arcane and divine (use trickster/thief/death/assassin/greed-deities' clerics). </p><p>As this is mostly on the NPC side (both for the goodies and the baddies), don't go too strict by the rules. </p><p>Let them have some special magic spells / items, especially for these purposes, be inventive (the bad guys would be!), do not only go by the book(s) (so would the bad guys...).</p><p>Kinda arcane Hallow-spell which guards a complete area; tin-foiled rooms (or hats! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />); ....</p><p></p><p>2) <strong>Corruption </strong>is everywhere.</p><p>Let the criminals have some spies/agents/whatever in the right positions, if necessary with the right device / or under a spell.</p></blockquote><p></p>
[QUOTE="AkaKageWarrior, post: 7522446, member: 67010"] There are several options how to handle this. 1) [B]Mighty magic[/B] is available on both sides, arcane and divine (use trickster/thief/death/assassin/greed-deities' clerics). As this is mostly on the NPC side (both for the goodies and the baddies), don't go too strict by the rules. Let them have some special magic spells / items, especially for these purposes, be inventive (the bad guys would be!), do not only go by the book(s) (so would the bad guys...). Kinda arcane Hallow-spell which guards a complete area; tin-foiled rooms (or hats! :D); .... 2) [B]Corruption [/B]is everywhere. Let the criminals have some spies/agents/whatever in the right positions, if necessary with the right device / or under a spell. [/QUOTE]
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How to run a criminal organization in a City with 8th level spells?
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