CubeKnight
First Post
WARNING: Spoilers for both Higurashi no Naku Koro Ni and Groundhog Day (movie) on this topic
Relevant links:
Higurashi@wiki
Groundhog Day@wiki
So, I was thinking it'd be interesting to have a game where the PCs find themselves in a time loop, with certain pre-defined events happening in all the loops, and the PCs stuck until they could find a way to "fix" whatever is wrong.
A particular problem would be that in both of the examples provided, only a single character remembers all the repeated events, and I don't think that'd work out with a group. So, any idea how to fix that for a group game? I'm thinking of having a random character remember the previous iteration every time, with an increasing chance of more characters remembering each iteration. How does it sound? Also, to make the other characters relevant, even if they don't remember completely, give them "Flashback Points", where they can act OOC/metagame for a single scene/action, with no other reason than "It feels wrong". Perhaps 1 Flashback Point/Iteration (as in, 1 FP the first rerun, 2 the second, 3 the third, and so on) would work out, any ideas?
Another "problem" is the game system. I'm thinking something like CoC, but having never played (only read about it), I'm not sure. If anything, it'd fit with the supernatural elements of Higurashi, and with the PCs being "normal" humans, not superhumans as most other systems assume.
After all of that, comes the plot: It'd be a huge burden on the DM, and he'd have to be extremely careful to keep things running consistently. Is it worth the effort? Or it's just too much for the DM?
All in all... I think I just wanted to write about the idea, and see if it's workable. What do you guys think?
Crossposted at GameFAQs: Pencil+Paper RPGs
Relevant links:
Higurashi@wiki
Groundhog Day@wiki
So, I was thinking it'd be interesting to have a game where the PCs find themselves in a time loop, with certain pre-defined events happening in all the loops, and the PCs stuck until they could find a way to "fix" whatever is wrong.
A particular problem would be that in both of the examples provided, only a single character remembers all the repeated events, and I don't think that'd work out with a group. So, any idea how to fix that for a group game? I'm thinking of having a random character remember the previous iteration every time, with an increasing chance of more characters remembering each iteration. How does it sound? Also, to make the other characters relevant, even if they don't remember completely, give them "Flashback Points", where they can act OOC/metagame for a single scene/action, with no other reason than "It feels wrong". Perhaps 1 Flashback Point/Iteration (as in, 1 FP the first rerun, 2 the second, 3 the third, and so on) would work out, any ideas?
Another "problem" is the game system. I'm thinking something like CoC, but having never played (only read about it), I'm not sure. If anything, it'd fit with the supernatural elements of Higurashi, and with the PCs being "normal" humans, not superhumans as most other systems assume.
After all of that, comes the plot: It'd be a huge burden on the DM, and he'd have to be extremely careful to keep things running consistently. Is it worth the effort? Or it's just too much for the DM?
All in all... I think I just wanted to write about the idea, and see if it's workable. What do you guys think?
Crossposted at GameFAQs: Pencil+Paper RPGs