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How to run a low magic fantasy game?
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<blockquote data-quote="Agent Oracle" data-source="post: 3403658" data-attributes="member: 40076"><p>1) Eliminate all magical or magic-y classes (druic, cleric, bard, ranger, paladin, sorcerer, wizard, monk) and magic-y races (elf, gnome, dwarf, half-elf, half-orc, halfling)Yes, that DOES leave just the fighter, rogue, barbarian, and human. That race and those classes are the hallmarks of low-magic. After all, we're drawing inspiration from the Gray Mouser here, not Legolas!</p><p></p><p>2) Eliminate all magical enemies. No dragons, no invisible stalkers, no liches, no zombies or skeletons... hell, i don't even want to see a BLINK DOG in this setting.</p><p></p><p>3) stick to low levels. somewhere around level 9, the low-magic setting breaks down completely.</p><p></p><p>4) make what magical objects are acquired (a) powerful in an abstract way and (b) devoid of simple explanations of what they do. That Gem the NPC BBEG has? When he uses it, it can blast things, levitate things, and make this weird glow of evil. What does it actually do mechanically? Doesn't matter. It's Maaaaaaggiiic.</p><p></p><p>5) End the campaign shortly after the BBEG is beaten and his magical artifact is aquired. Preferably with the heroes riding off into the sunset with the loving princess in their respective arms.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3403658, member: 40076"] 1) Eliminate all magical or magic-y classes (druic, cleric, bard, ranger, paladin, sorcerer, wizard, monk) and magic-y races (elf, gnome, dwarf, half-elf, half-orc, halfling)Yes, that DOES leave just the fighter, rogue, barbarian, and human. That race and those classes are the hallmarks of low-magic. After all, we're drawing inspiration from the Gray Mouser here, not Legolas! 2) Eliminate all magical enemies. No dragons, no invisible stalkers, no liches, no zombies or skeletons... hell, i don't even want to see a BLINK DOG in this setting. 3) stick to low levels. somewhere around level 9, the low-magic setting breaks down completely. 4) make what magical objects are acquired (a) powerful in an abstract way and (b) devoid of simple explanations of what they do. That Gem the NPC BBEG has? When he uses it, it can blast things, levitate things, and make this weird glow of evil. What does it actually do mechanically? Doesn't matter. It's Maaaaaaggiiic. 5) End the campaign shortly after the BBEG is beaten and his magical artifact is aquired. Preferably with the heroes riding off into the sunset with the loving princess in their respective arms. [/QUOTE]
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