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"How to run a PC quick, clean and effective - Forked Thread: (...prevent Grindspace!)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4602957" data-attributes="member: 834"><p>It's not really about smart play (though it is conductive to smart play) but one tip to speed up play is to use one unified intiative for the bad guys. That way after round 1 it's just us-them-us-them. Trust me, it's a lot faster. It especially helps with complex tactics; the PCs can go in whatever order is more advantegeous without bothering to keep track of delayed actions.</p><p></p><p>Basic smartplay ; </p><p></p><p>Maximize area effect. Do whatever you need to catch as many people as possible in those area and also to grant as much bonus to attack rolls as possible to these effect. Push, slide, pull enemies around to get them where they need to be to let the wizard (or whoever has an area effect lined up) attack them all at the same time. </p><p></p><p>Help your rogue. Based only on his actions, rogues usually can't sneak attack much more than 50% of the time. In order to reach 100% in a fight, the team must help him. Think of what you can do to maneuver him in good position or even better, allow him a SA opportunity by inflicting a conditions on the BG. And then consider which is the best BG to try this on. </p><p></p><p>Focus your fire when you can, obviously. But consider the limits of focusing your fire. The more important consideration is to <u>hit</u>. Many people prolong their fights needlessly through focused fire...</p><p></p><p>For example, a fighter mostly targets AC. There isn't much point for him in focusing his attacks on a high AC enemy when a low AC one is available. It's <em>always</em> better for him to <em>hit</em> someone else then <em>miss</em> the target that the striker is focusing on. </p><p></p><p>Similarly, in a large melee, it's usually better for the wizard to blow up four opponents and kill none (but delivering a lot damage) than focus on one and kill him with a focused strike (unless that target was about to do something really harmful). Of course, if he targets just one, his odds of hitting no one sky rockets. Rolling many attack dice is always better than rolling just one, in any case. Pure economy of actions.</p><p></p><p>Focused fire is really mostly a striker schtick. Your comrades just try to output as much damage as they can while holding the line and staying alive. The striker surgically picks off the enemies that have been made vulnerable by his comrades actions and finish them off.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4602957, member: 834"] It's not really about smart play (though it is conductive to smart play) but one tip to speed up play is to use one unified intiative for the bad guys. That way after round 1 it's just us-them-us-them. Trust me, it's a lot faster. It especially helps with complex tactics; the PCs can go in whatever order is more advantegeous without bothering to keep track of delayed actions. Basic smartplay ; Maximize area effect. Do whatever you need to catch as many people as possible in those area and also to grant as much bonus to attack rolls as possible to these effect. Push, slide, pull enemies around to get them where they need to be to let the wizard (or whoever has an area effect lined up) attack them all at the same time. Help your rogue. Based only on his actions, rogues usually can't sneak attack much more than 50% of the time. In order to reach 100% in a fight, the team must help him. Think of what you can do to maneuver him in good position or even better, allow him a SA opportunity by inflicting a conditions on the BG. And then consider which is the best BG to try this on. Focus your fire when you can, obviously. But consider the limits of focusing your fire. The more important consideration is to [U]hit[/U]. Many people prolong their fights needlessly through focused fire... For example, a fighter mostly targets AC. There isn't much point for him in focusing his attacks on a high AC enemy when a low AC one is available. It's [I]always[/I] better for him to [I]hit[/I] someone else then [I]miss[/I] the target that the striker is focusing on. Similarly, in a large melee, it's usually better for the wizard to blow up four opponents and kill none (but delivering a lot damage) than focus on one and kill him with a focused strike (unless that target was about to do something really harmful). Of course, if he targets just one, his odds of hitting no one sky rockets. Rolling many attack dice is always better than rolling just one, in any case. Pure economy of actions. Focused fire is really mostly a striker schtick. Your comrades just try to output as much damage as they can while holding the line and staying alive. The striker surgically picks off the enemies that have been made vulnerable by his comrades actions and finish them off. [/QUOTE]
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