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"How to run a PC quick, clean and effective - Forked Thread: (...prevent Grindspace!)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4604145" data-attributes="member: 834"><p>I don't see that at all. </p><p></p><p>So what if I have 13 creatures to play? How can it possibly take more time overall if I play them all at once rather then in block? First you move all monsters on the map then you resolve all attacks by batches that have the same target or the same bonuses, depending of what's best suited for the situation. It's a snap.</p><p></p><p></p><p></p><p>Technically, to have a bottle neck, every players and the DM would have to be resolving their actions simultaneously. Then the bottle neck would be the last to complete his actions. You can't have a real bottle neck in a turn based situation (though someone can be taking his sweet time!)</p><p></p><p>Just saying.</p><p></p><p> </p><p></p><p>For this to be true, I'd have to resolve my actions slower in large block than scattered accross the initiative, which I maintain I do not. So my players experience less waiting time between their turns.</p><p></p><p>Beside, in my experience, players are very focused when it's my turn. I'm about to roll sometime upward of a dozen of attack roll with the intention of taking their PC's head off. If you care about your PC, you care about that! Especially if you have interrupt actions up your sleeve.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4604145, member: 834"] I don't see that at all. So what if I have 13 creatures to play? How can it possibly take more time overall if I play them all at once rather then in block? First you move all monsters on the map then you resolve all attacks by batches that have the same target or the same bonuses, depending of what's best suited for the situation. It's a snap. Technically, to have a bottle neck, every players and the DM would have to be resolving their actions simultaneously. Then the bottle neck would be the last to complete his actions. You can't have a real bottle neck in a turn based situation (though someone can be taking his sweet time!) Just saying. For this to be true, I'd have to resolve my actions slower in large block than scattered accross the initiative, which I maintain I do not. So my players experience less waiting time between their turns. Beside, in my experience, players are very focused when it's my turn. I'm about to roll sometime upward of a dozen of attack roll with the intention of taking their PC's head off. If you care about your PC, you care about that! Especially if you have interrupt actions up your sleeve. [/QUOTE]
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"How to run a PC quick, clean and effective - Forked Thread: (...prevent Grindspace!)
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