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General Tabletop Discussion
*Dungeons & Dragons
How to run a small, shifting maze
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<blockquote data-quote="J.Quondam" data-source="post: 8513778" data-attributes="member: 7030100"><p>Good idea. I'm anticipating they'd climb a tree or talk to a bird or something to keep their bearings; or even just try to hack their way through the foliage. But showing them that it shifts and heals <em>as they're watching</em> would be a more effective telegraph than relying on a <em>"wait.. this isn't right"</em> revelation that they might never have.</p><p></p><p>I'm still kind of stymied on whether there's a more engaging way to run a maze that doesn't boil down to a long string of "Left, right or ahead?" questions interrupted by dead ends and occasional encounters.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8513778, member: 7030100"] Good idea. I'm anticipating they'd climb a tree or talk to a bird or something to keep their bearings; or even just try to hack their way through the foliage. But showing them that it shifts and heals [I]as they're watching[/I] would be a more effective telegraph than relying on a [I]"wait.. this isn't right"[/I] revelation that they might never have. I'm still kind of stymied on whether there's a more engaging way to run a maze that doesn't boil down to a long string of "Left, right or ahead?" questions interrupted by dead ends and occasional encounters. [/QUOTE]
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How to run a small, shifting maze
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