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How to run a small, shifting maze
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<blockquote data-quote="J.Quondam" data-source="post: 8513823" data-attributes="member: 7030100"><p>The labyrinth itself is embedded in a wood adjacent to a garden estate, and basically serves as defense for a corrupted fey living at its center: the maze wards away casual wanderers and consumes incautious explorers.</p><p></p><p>I'm still on the fence if there should be a time constraint. Initially, I was a thinking a VIP would be kidnapped by the fey's minions (lesser things and livestock have already gone missing) to be consumed "at the full moon" or whatever. But going in, the PCs probably won't know what they're up against or why; so having a countdown toward an event they're unaware of seems somehow "unfair". I don't really want them to finally arrive on the scene only to find a wet pile of bones, without ever understanding they were racing a clock! So I may just keep the end goal as "defeat the Thing in the Wood to end the threat to the village", and leave it at that.</p><p></p><p>That said, I do like the idea of applying countdowns for certain events or sites to "pop". The longer it takes them, the more worn out they are when they finally get to the boss. By the same token, longer time also means more opportunity to come across items or aid to help with the climax encounter. So a countdown could be a mixed blessing/curse.</p><p></p><p>Will definitely have to consider that.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8513823, member: 7030100"] The labyrinth itself is embedded in a wood adjacent to a garden estate, and basically serves as defense for a corrupted fey living at its center: the maze wards away casual wanderers and consumes incautious explorers. I'm still on the fence if there should be a time constraint. Initially, I was a thinking a VIP would be kidnapped by the fey's minions (lesser things and livestock have already gone missing) to be consumed "at the full moon" or whatever. But going in, the PCs probably won't know what they're up against or why; so having a countdown toward an event they're unaware of seems somehow "unfair". I don't really want them to finally arrive on the scene only to find a wet pile of bones, without ever understanding they were racing a clock! So I may just keep the end goal as "defeat the Thing in the Wood to end the threat to the village", and leave it at that. That said, I do like the idea of applying countdowns for certain events or sites to "pop". The longer it takes them, the more worn out they are when they finally get to the boss. By the same token, longer time also means more opportunity to come across items or aid to help with the climax encounter. So a countdown could be a mixed blessing/curse. Will definitely have to consider that. [/QUOTE]
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