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How to run a small, shifting maze
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<blockquote data-quote="RangerWickett" data-source="post: 8513833" data-attributes="member: 63"><p>I ran a campaign where the climax involved entering psychic mindscape of the Demon Lord Baphomet, which took the form of a labyrinth whose ground was crushed bones and whose walls were immense ivory tusks, and in which a rain of blood fell from crimson clouds.</p><p></p><p>There was actual map, and I even erased a few walls of the original labyrinth so that they would be more routes through it than just one. However, there were enemies in the labyrinth: people. The party knew from the real world whose minds had been sucked in and who had been driven to rage. Every time someone died in the labyrinth, the nearest bonus exit sealed shut.</p><p></p><p>Also, the rain started to gradually flood the area with blood, and if someone was knocked prone , while submerged, they would see glimpses of the real world, wherein a handful of people in the town who had resisted being pulled into the mindscape were fighting off savage beasts coming in from all directions.</p><p></p><p>So there was a ticking clock and a penalty for stowing across people that they could not subdue non-lethally. And then the actual exit to the labyrinth was guarded by Baphomet himself, whom the party engaged while riding a raft of corpses through a torrential river of blood.</p><p></p><p>It was good times.</p><p></p><p>But actually navigating the labyrinth was indeed me just tracing a map out for them. Or, more accurately, I had a map digitized, and I had a layer providing a fog of war, and as the party explored they got to see more of the map because I would erase portions of the fog of war. I don't know how you could do that face to face without a lot of drawing.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8513833, member: 63"] I ran a campaign where the climax involved entering psychic mindscape of the Demon Lord Baphomet, which took the form of a labyrinth whose ground was crushed bones and whose walls were immense ivory tusks, and in which a rain of blood fell from crimson clouds. There was actual map, and I even erased a few walls of the original labyrinth so that they would be more routes through it than just one. However, there were enemies in the labyrinth: people. The party knew from the real world whose minds had been sucked in and who had been driven to rage. Every time someone died in the labyrinth, the nearest bonus exit sealed shut. Also, the rain started to gradually flood the area with blood, and if someone was knocked prone , while submerged, they would see glimpses of the real world, wherein a handful of people in the town who had resisted being pulled into the mindscape were fighting off savage beasts coming in from all directions. So there was a ticking clock and a penalty for stowing across people that they could not subdue non-lethally. And then the actual exit to the labyrinth was guarded by Baphomet himself, whom the party engaged while riding a raft of corpses through a torrential river of blood. It was good times. But actually navigating the labyrinth was indeed me just tracing a map out for them. Or, more accurately, I had a map digitized, and I had a layer providing a fog of war, and as the party explored they got to see more of the map because I would erase portions of the fog of war. I don't know how you could do that face to face without a lot of drawing. [/QUOTE]
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