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How to run a small, shifting maze
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<blockquote data-quote="Shiroiken" data-source="post: 8513846" data-attributes="member: 6775477"><p>Mazes themselves are pretty boring, both from the DM and player perspective. I'd consider making a skill challenge for it, depending on your overall goal. Ask the players what they'd like to do to get through the maze, then figure out what ability checks would appropriate. Allow everyone to pick a check they're participating in, and if half the party fails a DC 10, there's some punishment (reduced time to complete, an encounter, etc).</p><p></p><p>Some example actions</p><ul> <li data-xf-list-type="ul">Climb a tree/get a view: Str/Athletics</li> <li data-xf-list-type="ul">Speak with plant/animals: Cha/Persuasion</li> <li data-xf-list-type="ul">Contemplate the layout: Int/Investigation</li> <li data-xf-list-type="ul">Use sky/landmarks to move towards a specific area: Wis/Survival</li> <li data-xf-list-type="ul">Bust though the maze: Con (maybe Athletics)</li> <li data-xf-list-type="ul">Scout beyond the nearby walls by wiggling through: Dex/Acrobatics</li> </ul><p>Some example failures</p><ul> <li data-xf-list-type="ul">Lost time against limited clock (or Con Saves for Forced March)</li> <li data-xf-list-type="ul">Combat Encounter</li> <li data-xf-list-type="ul">Trap/Hazard Encounter</li> <li data-xf-list-type="ul">Mazeophobia (apparently the actual name): PCs make a Wis Save DC: 10 or become frightened of the maze for the next 1d4 checks (disadvantage on checks)</li> </ul></blockquote><p></p>
[QUOTE="Shiroiken, post: 8513846, member: 6775477"] Mazes themselves are pretty boring, both from the DM and player perspective. I'd consider making a skill challenge for it, depending on your overall goal. Ask the players what they'd like to do to get through the maze, then figure out what ability checks would appropriate. Allow everyone to pick a check they're participating in, and if half the party fails a DC 10, there's some punishment (reduced time to complete, an encounter, etc). Some example actions [LIST] [*]Climb a tree/get a view: Str/Athletics [*]Speak with plant/animals: Cha/Persuasion [*]Contemplate the layout: Int/Investigation [*]Use sky/landmarks to move towards a specific area: Wis/Survival [*]Bust though the maze: Con (maybe Athletics) [*]Scout beyond the nearby walls by wiggling through: Dex/Acrobatics [/LIST] Some example failures [LIST] [*]Lost time against limited clock (or Con Saves for Forced March) [*]Combat Encounter [*]Trap/Hazard Encounter [*]Mazeophobia (apparently the actual name): PCs make a Wis Save DC: 10 or become frightened of the maze for the next 1d4 checks (disadvantage on checks) [/LIST] [/QUOTE]
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