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General Tabletop Discussion
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How to run a successful "poisoned NPC" scene in 5e?
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<blockquote data-quote="aco175" data-source="post: 8188988" data-attributes="member: 27385"><p>Plot could call for the the ruler to need special plant to heal and the restoration spell only slows it. The PCs may find out that the plant only grow in X place which is where the spy lives or wants you to think he lives. PCs need to travel there and find antidote before ruler dies. They may or may not be wanted by the kingdom for attacking the ruler or ruler planned this and needs the PCs to take the fall while he figures out who the real threat is. If he is in a coma though, he may need to do this from the astral plane. </p><p></p><p>This may cause the plyers to make some judgements on stuff like guards attacking them and not wanting to kill them, or the ruler trying to help them be sending said guards in another direction or giving the party a NPC if needed- maybe a escape boat ride or something.</p></blockquote><p></p>
[QUOTE="aco175, post: 8188988, member: 27385"] Plot could call for the the ruler to need special plant to heal and the restoration spell only slows it. The PCs may find out that the plant only grow in X place which is where the spy lives or wants you to think he lives. PCs need to travel there and find antidote before ruler dies. They may or may not be wanted by the kingdom for attacking the ruler or ruler planned this and needs the PCs to take the fall while he figures out who the real threat is. If he is in a coma though, he may need to do this from the astral plane. This may cause the plyers to make some judgements on stuff like guards attacking them and not wanting to kill them, or the ruler trying to help them be sending said guards in another direction or giving the party a NPC if needed- maybe a escape boat ride or something. [/QUOTE]
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How to run a successful "poisoned NPC" scene in 5e?
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