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How to run a Super Hero RPG?
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<blockquote data-quote="am181d" data-source="post: 6107812" data-attributes="member: 3576"><p>A good rule of thumb is:</p><p></p><p>EVENT ONE: Crime! (This could be a bank robbery or a giant monster attacking or whatever. Something that turns out to be part of a bigger scheme later on. Something for the heroes to stop, but which points to something bigger on the horizon.)</p><p></p><p>EVENT TWO: Heroes regroup! (Heroes settle on a course of action. Opportunity for role-playing.)</p><p></p><p>EVENT THREE: Heroes investigate! (Heroes follow plan and seek out more information. Opportunity for role-playing and non-combat skill use. Tends to lead right into...)</p><p></p><p>EVENT FOUR: Villain reveal! (Generally this WOULDN'T be the big bad just yet, but at this point the villain's masterplan is exposed and -- through violence -- probably stopped. For example, this might be where the goons who are poisoning the city's water supply are defeated.)</p><p></p><p>EVENT FIVE: Boss fight! (Now the Big Bad emerges. Possibly with a shocking twist reveal. "It was you all along???" And one more fight.)</p><p></p><p>You might also add some scenes with individual characters and their supporting casts before Event One or after Event Five to help advance sub-plots or highlight particular themes. </p><p></p><p>As you become more comfortable with the structure, you can certainly take more liberties, switching the order around, compressing or expanding scenes, etc. But this is a pretty start.</p></blockquote><p></p>
[QUOTE="am181d, post: 6107812, member: 3576"] A good rule of thumb is: EVENT ONE: Crime! (This could be a bank robbery or a giant monster attacking or whatever. Something that turns out to be part of a bigger scheme later on. Something for the heroes to stop, but which points to something bigger on the horizon.) EVENT TWO: Heroes regroup! (Heroes settle on a course of action. Opportunity for role-playing.) EVENT THREE: Heroes investigate! (Heroes follow plan and seek out more information. Opportunity for role-playing and non-combat skill use. Tends to lead right into...) EVENT FOUR: Villain reveal! (Generally this WOULDN'T be the big bad just yet, but at this point the villain's masterplan is exposed and -- through violence -- probably stopped. For example, this might be where the goons who are poisoning the city's water supply are defeated.) EVENT FIVE: Boss fight! (Now the Big Bad emerges. Possibly with a shocking twist reveal. "It was you all along???" And one more fight.) You might also add some scenes with individual characters and their supporting casts before Event One or after Event Five to help advance sub-plots or highlight particular themes. As you become more comfortable with the structure, you can certainly take more liberties, switching the order around, compressing or expanding scenes, etc. But this is a pretty start. [/QUOTE]
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