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How to run an intrigue session?
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<blockquote data-quote="der_kluge" data-source="post: 8921473" data-attributes="member: 945"><p>Without boring you with a ton of detail, I've been giving some thought to a session that will occur in my campaign in the future.</p><p></p><p>Basically, a princess in a far away kingdom is being manipulated by a succubus. The same succubus has already assumed the form of the Queen and killed the King. Now the princess is in charge, and the Queen is in jail until the truth can be established about what actually happened. When the PCs arrive in this kingdom, they will learn of the King's recent passing. The Princess, manipulated by the succubus, won't likely ask the PCs to help them. Though, some of those in the inner circle of the kingdom (chamberlain, regent, her two younger sisters, etc.) might secretly ask the PCs to investigate (quietly) in order to determine what the truth is. Since they are outsiders, they might be viewed as impartial, and thus useful for this purpose.</p><p></p><p>And while all this sounds terribly interesting, I'm just not sure how to actually <em>run</em> this at a table, without it being either boring, or taking about 30 minutes, in which case I'm left wondering how to pad out another three and a half hours of a session. I've seen stuff like this kind of ran in Adventurer's League games, and it usually just lands with a thud, and is mostly terrible, as PCs don't ask the right questions, or it's just a ton of random skill checks, and unless you make the right one, at the right time, you lose out on some key piece of information, and the PCs go around in circles for an hour until the GM finally throws them a bone, or whatever.</p><p></p><p>At any rate, any advice is definitely appreciated here.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 8921473, member: 945"] Without boring you with a ton of detail, I've been giving some thought to a session that will occur in my campaign in the future. Basically, a princess in a far away kingdom is being manipulated by a succubus. The same succubus has already assumed the form of the Queen and killed the King. Now the princess is in charge, and the Queen is in jail until the truth can be established about what actually happened. When the PCs arrive in this kingdom, they will learn of the King's recent passing. The Princess, manipulated by the succubus, won't likely ask the PCs to help them. Though, some of those in the inner circle of the kingdom (chamberlain, regent, her two younger sisters, etc.) might secretly ask the PCs to investigate (quietly) in order to determine what the truth is. Since they are outsiders, they might be viewed as impartial, and thus useful for this purpose. And while all this sounds terribly interesting, I'm just not sure how to actually [I]run[/I] this at a table, without it being either boring, or taking about 30 minutes, in which case I'm left wondering how to pad out another three and a half hours of a session. I've seen stuff like this kind of ran in Adventurer's League games, and it usually just lands with a thud, and is mostly terrible, as PCs don't ask the right questions, or it's just a ton of random skill checks, and unless you make the right one, at the right time, you lose out on some key piece of information, and the PCs go around in circles for an hour until the GM finally throws them a bone, or whatever. At any rate, any advice is definitely appreciated here. [/QUOTE]
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