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How to run an intrigue session?
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<blockquote data-quote="Tonguez" data-source="post: 8921542" data-attributes="member: 1125"><p>so its a murder mystery?</p><p>firstly your feelings are right, if you cant get pass them, change the scenario and do something else (<em>a assasination attempt on the princess that the PCs have to foil maybe?</em>)</p><p></p><p>if you do go ahead, then have the <strong><em>younger sisters</em></strong> engage the PCs -the Princess will be unhappy (unfriendly attitude)- then define the Relationships and Loyalty of all NPCs (hostile, unfriendly, indifferent, friendly, loyal). This is your intrigue space, where PCs affect Attitudes and Loyalties (to Succubus Queen, Princess or Sisters). If the Princess becomes hostile she may have the PCs arrested</p><p></p><p>Decide how the PCs are going to find the Answer (what even is the question?) then step back and lay out 3-5 Steps on the path to find the answer (this is the adventure map, the straight path with all the answers for the DM only)</p><p></p><p>Then create maybe 3 -5 encounters and 3 clues for each encounter location and tell the PCs up front <u>what they find</u> - do NOT gate the clues behind dice rolls.</p><p>Instead let PCs choose which clue to investigate - which should lead them to talking to NPCs (hostile or friendly?), investigating locations/scenes (especially if theres a dead body) and making Lore checks. NB all 3 clues should point to the next Step (eventually)</p><p></p><p>more than one encounter may lead to the same Step and all clues should encourage players to come up with a Theory - and my advice; use the Players theory even if its not what you planned for your next step (be flexible)</p><p></p><p>Also</p><p>determine if the PCs have earned any loyal allies (who will help)</p><p>decide if any hostile NPCs are going to be combative (combat and avoiding combat is still fun)</p><p>decide if any friendly NPCs are going to do heel turns (secretly loyal to Succubus)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8921542, member: 1125"] so its a murder mystery? firstly your feelings are right, if you cant get pass them, change the scenario and do something else ([I]a assasination attempt on the princess that the PCs have to foil maybe?[/I]) if you do go ahead, then have the [B][I]younger sisters[/I][/B] engage the PCs -the Princess will be unhappy (unfriendly attitude)- then define the Relationships and Loyalty of all NPCs (hostile, unfriendly, indifferent, friendly, loyal). This is your intrigue space, where PCs affect Attitudes and Loyalties (to Succubus Queen, Princess or Sisters). If the Princess becomes hostile she may have the PCs arrested Decide how the PCs are going to find the Answer (what even is the question?) then step back and lay out 3-5 Steps on the path to find the answer (this is the adventure map, the straight path with all the answers for the DM only) Then create maybe 3 -5 encounters and 3 clues for each encounter location and tell the PCs up front [U]what they find[/U] - do NOT gate the clues behind dice rolls. Instead let PCs choose which clue to investigate - which should lead them to talking to NPCs (hostile or friendly?), investigating locations/scenes (especially if theres a dead body) and making Lore checks. NB all 3 clues should point to the next Step (eventually) more than one encounter may lead to the same Step and all clues should encourage players to come up with a Theory - and my advice; use the Players theory even if its not what you planned for your next step (be flexible) Also determine if the PCs have earned any loyal allies (who will help) decide if any hostile NPCs are going to be combative (combat and avoiding combat is still fun) decide if any friendly NPCs are going to do heel turns (secretly loyal to Succubus) [/QUOTE]
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