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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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<blockquote data-quote="pontinyc" data-source="post: 9483092" data-attributes="member: 6749050"><p>Just like the title says, I'm confused about the best way to go about this. I'm running a published module/AP and the party is in a massive underground lair for Stone Giants (this particular tribe is extremely warlike, unlike the usual ones in the MM). The caverns have many large open areas where various giants sleep, kennel their dire bears, use as a mess hall, etc. There are no doors in the lair but many potential combat encounters.</p><p></p><p>EDIT: here's the map with key at the bottom. . .</p><p></p><p>[ATTACH=full]382831[/ATTACH]</p><p>1 sq.=10ft. (makes things a bit easier)</p><p></p><p></p><p>1.) Party enters here.</p><p>2.) <strong>Kobold barbarian</strong></p><p>3.) Tannery, <strong>3 Ogre Berzerkers</strong></p><p>4.) Armory, <strong>2 Stone Giants</strong></p><p>5.) Small barracks, <strong>4 Stone Giants</strong></p><p>6.) Hallway,<strong> 2 Troll Guards</strong></p><p>7.) <strong>2 Lamia Priestesses</strong></p><p>8.) <strong>2 young red dragons</strong> (chained, waiting to be sacrificed). Will probably change this as it minimizes the power of dragons in the world imo.</p><p>9.) <strong>Hill Giant</strong> basically on steroids (challenging encounter)</p><p>10.) <strong>Stone Giant Ghost</strong> (yep)</p><p>11.) <strong>4 Stone Giants</strong></p><p>12.) <strong>4 Stone Giants</strong></p><p>13.) Forgot to put a 13 lol.</p><p>14.) Pit entrance to area from above and <strong>4 Dire Bears</strong></p><p>15.) <strong>Stone Giant General</strong> (challenging encounter)</p><p></p><p>The party will need to use stealth, of course, but the the adventure clearly wants them to have these combat encounters. It makes no mention, however, of what might happen if a single giant yells out during a combat or runs for help, which of course they would do. In that scenario, the party is going to have way more giants on them than they can handle and will TPK.</p><p></p><p>How do you handle the noise of battle in an environment like this which requires numerous combats but has "rooms" that are near each other with no doors? Feels like one explosive fireball cast by the giants and the party is going to attract forty more.</p><p></p><p>Many thanks as always for any help!</p></blockquote><p></p>
[QUOTE="pontinyc, post: 9483092, member: 6749050"] Just like the title says, I'm confused about the best way to go about this. I'm running a published module/AP and the party is in a massive underground lair for Stone Giants (this particular tribe is extremely warlike, unlike the usual ones in the MM). The caverns have many large open areas where various giants sleep, kennel their dire bears, use as a mess hall, etc. There are no doors in the lair but many potential combat encounters. EDIT: here's the map with key at the bottom. . . [ATTACH type="full" alt="Screen Shot 2024-10-16 at 4.14.35 PM.png"]382831[/ATTACH] 1 sq.=10ft. (makes things a bit easier) 1.) Party enters here. 2.) [B]Kobold barbarian[/B] 3.) Tannery, [B]3 Ogre Berzerkers[/B] 4.) Armory, [B]2 Stone Giants[/B] 5.) Small barracks, [B]4 Stone Giants[/B] 6.) Hallway,[B] 2 Troll Guards[/B] 7.) [B]2 Lamia Priestesses[/B] 8.) [B]2 young red dragons[/B] (chained, waiting to be sacrificed). Will probably change this as it minimizes the power of dragons in the world imo. 9.) [B]Hill Giant[/B] basically on steroids (challenging encounter) 10.) [B]Stone Giant Ghost[/B] (yep) 11.) [B]4 Stone Giants[/B] 12.) [B]4 Stone Giants[/B] 13.) Forgot to put a 13 lol. 14.) Pit entrance to area from above and [B]4 Dire Bears[/B] 15.) [B]Stone Giant General[/B] (challenging encounter) The party will need to use stealth, of course, but the the adventure clearly wants them to have these combat encounters. It makes no mention, however, of what might happen if a single giant yells out during a combat or runs for help, which of course they would do. In that scenario, the party is going to have way more giants on them than they can handle and will TPK. How do you handle the noise of battle in an environment like this which requires numerous combats but has "rooms" that are near each other with no doors? Feels like one explosive fireball cast by the giants and the party is going to attract forty more. Many thanks as always for any help! [/QUOTE]
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