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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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<blockquote data-quote="pontinyc" data-source="post: 9483109" data-attributes="member: 6749050"><p>Your point is a good one, thanks, but I have to say that I see these maps frequently. Similar to this one:</p><p>[ATTACH=full]382756[/ATTACH]</p><p>There are no doors on that map but I assume that the designer intended it for use as a battle map. Outside of building in good covers like the one you suggested, I don't really understand how to make use of these kinds of maps if there are going to be combat encounters in them.</p><p></p><p>Thanks to you and to any others who've got some thoughts!</p></blockquote><p></p>
[QUOTE="pontinyc, post: 9483109, member: 6749050"] Your point is a good one, thanks, but I have to say that I see these maps frequently. Similar to this one: [ATTACH=full]382756[/ATTACH] There are no doors on that map but I assume that the designer intended it for use as a battle map. Outside of building in good covers like the one you suggested, I don't really understand how to make use of these kinds of maps if there are going to be combat encounters in them. Thanks to you and to any others who've got some thoughts! [/QUOTE]
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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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