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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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<blockquote data-quote="DEFCON 1" data-source="post: 9483231" data-attributes="member: 7006"><p>Maps such as this are designed in a way that allows them to be printed on a single sheet of paper, which means distances are much more crammed than they otherwise should / need to be. Especially in the "natural cavern" section... those rooms and tunnels would in actuality be much, much further apart than what gets represented by a printable map. So my recommendation is not treat these maps always as sacrosanct.</p><p></p><p>So when scaling this map up to "Giant size"... you can keep the cardinal directions as they are, but just double / triple / quadruple the lengths of all the corridors. That will spread all the rooms and caverns out, and thus when coupled with a lot of the great ideas already given (I especially like the point that said that thee war-like giants would all wrestle and beat up on each other and thus and probably used to hearing the sounds of fighting and think nothing of it)... you can get away with "the logic" much easier.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9483231, member: 7006"] Maps such as this are designed in a way that allows them to be printed on a single sheet of paper, which means distances are much more crammed than they otherwise should / need to be. Especially in the "natural cavern" section... those rooms and tunnels would in actuality be much, much further apart than what gets represented by a printable map. So my recommendation is not treat these maps always as sacrosanct. So when scaling this map up to "Giant size"... you can keep the cardinal directions as they are, but just double / triple / quadruple the lengths of all the corridors. That will spread all the rooms and caverns out, and thus when coupled with a lot of the great ideas already given (I especially like the point that said that thee war-like giants would all wrestle and beat up on each other and thus and probably used to hearing the sounds of fighting and think nothing of it)... you can get away with "the logic" much easier. [/QUOTE]
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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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