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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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<blockquote data-quote="pukunui" data-source="post: 9483793" data-attributes="member: 54629"><p>OK so the first creature the PCs will encounter is the kobold. I'm guessing he's a sentry of some kind, so if he survives more than a round, he'll shout for help. I would say the SOP would be for an ogre from the tannery to come investigate. The stone giants don't think it's worth their time to do what their minions are supposed to do for them.</p><p></p><p>If the PCs get into a noisy fight with the ogre, then the other two ogres would come running, and then maybe one of the stone giants from area 12.</p><p></p><p>The stone giants in the armory are perhaps sparring, and are therefore making enough noise that they won't hear combat. This noise will also cover fighting and not disturb any stone giants resting in area 5.</p><p></p><p>If the PCs have managed to deal with the kobold quietly enough that they haven't disturbed anyone else, they can sneak down the hall past areas 3 and 4 without being noticed. You could make it so the giants in area 5 are actually asleep, giving the PCs a chance to sneak past them as well.</p><p></p><p>The trolls in area 6 will be looking down the tunnel to the southeast, so the PCs could surprise them or just sneak past them. If they haven't dealt with the giants in area 5, then a fight with the trolls here might wake up those giants. Conversely, if the PCs fight the giants in area 5, it's likely that the trolls will come investigate.</p><p></p><p>The lamias are unlikely to leave their den. They'd wait for any intruders to come to them.</p><p></p><p>And so forth.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9483793, member: 54629"] OK so the first creature the PCs will encounter is the kobold. I'm guessing he's a sentry of some kind, so if he survives more than a round, he'll shout for help. I would say the SOP would be for an ogre from the tannery to come investigate. The stone giants don't think it's worth their time to do what their minions are supposed to do for them. If the PCs get into a noisy fight with the ogre, then the other two ogres would come running, and then maybe one of the stone giants from area 12. The stone giants in the armory are perhaps sparring, and are therefore making enough noise that they won't hear combat. This noise will also cover fighting and not disturb any stone giants resting in area 5. If the PCs have managed to deal with the kobold quietly enough that they haven't disturbed anyone else, they can sneak down the hall past areas 3 and 4 without being noticed. You could make it so the giants in area 5 are actually asleep, giving the PCs a chance to sneak past them as well. The trolls in area 6 will be looking down the tunnel to the southeast, so the PCs could surprise them or just sneak past them. If they haven't dealt with the giants in area 5, then a fight with the trolls here might wake up those giants. Conversely, if the PCs fight the giants in area 5, it's likely that the trolls will come investigate. The lamias are unlikely to leave their den. They'd wait for any intruders to come to them. And so forth. [/QUOTE]
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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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