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How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9484220" data-attributes="member: 59816"><p>There's some great stuff here, and the only thing I'd like to add (other than to agree that the originally seen squares ought to be giant-sized squares, or 15x15s - it's by far the best scale for this map) is this:</p><p></p><p><em>When</em> the PCs make enough noise to "aggro" a 2nd area, don't make that area rush into combat <em>right away</em> round-wise. It seems on the surface that it might be "realistic" to do so, but that's only true in a game-optimizing sense. It seldom makes any real-world sense for a group to react, get organized, and get into battle in only 6-seconds (or a single round). Roll a die (like a d10, say) and have those rounds delay before any new area gets moving to get involved. This would still result in an <em>extremely fast</em> response-time (of less than a minute) but I think that it fits the best middle-ground between what makes sense for the pure rules of the game, and what makes sense to the fallible sentient creatures of the story, if you get what I mean.</p><p></p><p>I mean how often do you expect that it might go like this:</p><p></p><p><em>Bang Crash Boom</em> (the sound of battle, overheard by 4 giants in the next chamber).</p><p></p><p>Giant 1: "What was that?"</p><p>Giant 2: "Sounded like someone fighting."</p><p>Giant 1: "Yeah, I know! But who and why?"</p><p>Giant 3: "Maybe it was Lunko and Morg. Y'know that they been mad with each other."</p><p>Giant 4: "Nah, they made up yesterday, and besides, I'm pretty sure that I heard a zap-zap, like a spell or something."</p><p>Giant 2: "Yeah, I heard that too."</p><p>Giant 1: "Yup. It was definitely a spell, and some shouting. And something fell."</p><p>Giant 3: "Do you think we're being invaded?"</p><p>Giant 1 & 4: "Yeah, Yeah. We're being invaded."</p><p>Giant 2: "Everyone grab yer clubs, let's go check out what's up and smash any invaders!"</p><p>(everyone grabs clubs and makes for the other room).</p><p></p><p>I mean, that could easily take several six-second rounds, couldn't it? And they all <em>agreed</em> on what they heard and really didn't even argue much.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9484220, member: 59816"] There's some great stuff here, and the only thing I'd like to add (other than to agree that the originally seen squares ought to be giant-sized squares, or 15x15s - it's by far the best scale for this map) is this: [I]When[/I] the PCs make enough noise to "aggro" a 2nd area, don't make that area rush into combat [I]right away[/I] round-wise. It seems on the surface that it might be "realistic" to do so, but that's only true in a game-optimizing sense. It seldom makes any real-world sense for a group to react, get organized, and get into battle in only 6-seconds (or a single round). Roll a die (like a d10, say) and have those rounds delay before any new area gets moving to get involved. This would still result in an [I]extremely fast[/I] response-time (of less than a minute) but I think that it fits the best middle-ground between what makes sense for the pure rules of the game, and what makes sense to the fallible sentient creatures of the story, if you get what I mean. I mean how often do you expect that it might go like this: [I]Bang Crash Boom[/I] (the sound of battle, overheard by 4 giants in the next chamber). Giant 1: "What was that?" Giant 2: "Sounded like someone fighting." Giant 1: "Yeah, I know! But who and why?" Giant 3: "Maybe it was Lunko and Morg. Y'know that they been mad with each other." Giant 4: "Nah, they made up yesterday, and besides, I'm pretty sure that I heard a zap-zap, like a spell or something." Giant 2: "Yeah, I heard that too." Giant 1: "Yup. It was definitely a spell, and some shouting. And something fell." Giant 3: "Do you think we're being invaded?" Giant 1 & 4: "Yeah, Yeah. We're being invaded." Giant 2: "Everyone grab yer clubs, let's go check out what's up and smash any invaders!" (everyone grabs clubs and makes for the other room). I mean, that could easily take several six-second rounds, couldn't it? And they all [I]agreed[/I] on what they heard and really didn't even argue much. [/QUOTE]
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