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How to run Death House without killing your entire party
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<blockquote data-quote="DEFCON 1" data-source="post: 6829275" data-attributes="member: 7006"><p>For 5th level PCs, I personally would probably run it more as a "roleplaying" adventure than one with a balanced combat focus. To beef up the combat for 5th level PCs, you'd need to level up the type of monsters that appear-- changing ghouls to wights or ghasts, shadows to spectres, that sort of thing. You also probably wouldn't hand out the two PC levels like the adventure does to get characters from 1 to 3 (since there's not nearly enough there for you to justify a jump from 5 to 7.)</p><p></p><p>But if you treat the house merely as a mystery/roleplay encounter location to solve, and treat the monsters therein as more driving the story forward than actual combat foes worthy of your party, you'll probably find it more satisfactory. Because quite frankly I find the intrigue of making your way up the house to the attic then finding the reasons for going back down into the basement to solve the problem to be the more interesting aspect of it. This is especially the case if you were going to run the entire <em>Curse of Strahd</em> adventure, since I definitely see this location as a cool place to put one of the special items (assuming of course CoS includes things like the Tome of Strahd, the Sunsword, or the Icon of Ravenloft.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6829275, member: 7006"] For 5th level PCs, I personally would probably run it more as a "roleplaying" adventure than one with a balanced combat focus. To beef up the combat for 5th level PCs, you'd need to level up the type of monsters that appear-- changing ghouls to wights or ghasts, shadows to spectres, that sort of thing. You also probably wouldn't hand out the two PC levels like the adventure does to get characters from 1 to 3 (since there's not nearly enough there for you to justify a jump from 5 to 7.) But if you treat the house merely as a mystery/roleplay encounter location to solve, and treat the monsters therein as more driving the story forward than actual combat foes worthy of your party, you'll probably find it more satisfactory. Because quite frankly I find the intrigue of making your way up the house to the attic then finding the reasons for going back down into the basement to solve the problem to be the more interesting aspect of it. This is especially the case if you were going to run the entire [i]Curse of Strahd[/i] adventure, since I definitely see this location as a cool place to put one of the special items (assuming of course CoS includes things like the Tome of Strahd, the Sunsword, or the Icon of Ravenloft.) [/QUOTE]
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