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General Tabletop Discussion
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How to run Death House without killing your entire party
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<blockquote data-quote="devincutler" data-source="post: 6829580" data-attributes="member: 6684551"><p>The fact that the blog calls LMoP a similar TPK factory belies his argument. My PCs ran through LMoP as written and I held nothing back and there was not a single PC death. Careful play and strategic withdrawals can overcome most obstacles. 5e scenario design has definitely reverted to its 1e roots. PCs in 3e and 4e would go into every encounter expecting t to be perfectly balanced and so they could basically smash down the doors and start slinging spells. Not the case in 5e (as in 1e). Players are expected to carefully adjudicate the situation, scout, plan, consult, and then either fight or bypass accordingly.</p><p></p><p>In many ways this hearkens back to more deadly RPGs like Traveller and Runequest, where lack of levels and massive hit point totals meant you had to take potential threats seriously.</p><p></p><p>I, for one, as a DM and a player, like it.</p></blockquote><p></p>
[QUOTE="devincutler, post: 6829580, member: 6684551"] The fact that the blog calls LMoP a similar TPK factory belies his argument. My PCs ran through LMoP as written and I held nothing back and there was not a single PC death. Careful play and strategic withdrawals can overcome most obstacles. 5e scenario design has definitely reverted to its 1e roots. PCs in 3e and 4e would go into every encounter expecting t to be perfectly balanced and so they could basically smash down the doors and start slinging spells. Not the case in 5e (as in 1e). Players are expected to carefully adjudicate the situation, scout, plan, consult, and then either fight or bypass accordingly. In many ways this hearkens back to more deadly RPGs like Traveller and Runequest, where lack of levels and massive hit point totals meant you had to take potential threats seriously. I, for one, as a DM and a player, like it. [/QUOTE]
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How to run Death House without killing your entire party
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