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how to run long distance travelling without it sucking
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<blockquote data-quote="Paraxis" data-source="post: 6522742" data-attributes="member: 13009"><p>I tend to not do many combat encounters while traveling, if the encounter doesn't move the story forward or add any new interesting twists/information they just serve as speed bumps. While traveling they know at most they will more than likely only have one or possible two encounters in a day, so there is no conservation of resources and that by itself tends to make the combats trivial.</p><p></p><p>Now you can make the combat encounters have a goal besides defeating the enemy, like saving goods on a wagon that a group of goblins have set on fire that are important to the survival of a town, or the fight is a diversion so some of the enemy can take something from the party, then it becomes about stopping that or catching the thief more than just killing some guys.</p><p></p><p>Noncombat traveling encounters can also be fun, meet new npc's like merchants, wise men, pilgrims, other adventuring parties and how these groups are treated will come back down the line and effect the story.</p><p></p><p>You can also do heroic things like help a farmer put out a house fire, or help a dryad catch some mischievous pixie kids who got away from her care, fun stuff that heroes do besides reducing someone else's hit points.</p><p></p><p>Besides general encounter building advice like using a mix of monsters, special terrain features, and alternate win conditions I am not sure what else to say.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6522742, member: 13009"] I tend to not do many combat encounters while traveling, if the encounter doesn't move the story forward or add any new interesting twists/information they just serve as speed bumps. While traveling they know at most they will more than likely only have one or possible two encounters in a day, so there is no conservation of resources and that by itself tends to make the combats trivial. Now you can make the combat encounters have a goal besides defeating the enemy, like saving goods on a wagon that a group of goblins have set on fire that are important to the survival of a town, or the fight is a diversion so some of the enemy can take something from the party, then it becomes about stopping that or catching the thief more than just killing some guys. Noncombat traveling encounters can also be fun, meet new npc's like merchants, wise men, pilgrims, other adventuring parties and how these groups are treated will come back down the line and effect the story. You can also do heroic things like help a farmer put out a house fire, or help a dryad catch some mischievous pixie kids who got away from her care, fun stuff that heroes do besides reducing someone else's hit points. Besides general encounter building advice like using a mix of monsters, special terrain features, and alternate win conditions I am not sure what else to say. [/QUOTE]
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