Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
how to run long distance travelling without it sucking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6522747"><p>IMO, it's mostly RP with a little side of dice. </p><p>Here's what I do:</p><p>You need a general idea of how long the travel takes and if someone is guiding the party. From there on I simply make a "danger roll" against the player's checks to lead them from point A to point B per day. Traveling on a road reduces the danger and makes checks easier. Cutting a path through a haunted wood that hasn't been traversed in a 100 years if of course, more dangerous. </p><p></p><p>There is a problem I've run into: Rangers. Specifically that their favored terrain ability says "you can't get lost". Which makes for a very lame walk through the dangerous woods <em>unless</em> you do the following, which is what I did to my rangers(there were 3 at my table!): 1: the terrain is magical, by the book this overrules the "you can't get lost" feature. 2: the ranger is an idiot; by that I mean that I make them make a survival/nature check to determine if they are making progress towards their destination, or not. 3: The party takes over; this is easy: offer something to cause the party to disagree on what direction to take. The ranger might get outvoted and off into the woods they will go!</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6522747"] IMO, it's mostly RP with a little side of dice. Here's what I do: You need a general idea of how long the travel takes and if someone is guiding the party. From there on I simply make a "danger roll" against the player's checks to lead them from point A to point B per day. Traveling on a road reduces the danger and makes checks easier. Cutting a path through a haunted wood that hasn't been traversed in a 100 years if of course, more dangerous. There is a problem I've run into: Rangers. Specifically that their favored terrain ability says "you can't get lost". Which makes for a very lame walk through the dangerous woods [I]unless[/I] you do the following, which is what I did to my rangers(there were 3 at my table!): 1: the terrain is magical, by the book this overrules the "you can't get lost" feature. 2: the ranger is an idiot; by that I mean that I make them make a survival/nature check to determine if they are making progress towards their destination, or not. 3: The party takes over; this is easy: offer something to cause the party to disagree on what direction to take. The ranger might get outvoted and off into the woods they will go! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
how to run long distance travelling without it sucking
Top